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Node Pose Mesh (v5.5)
Note: This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.
Changes the reference pose of a mesh. This node modifies the skeleton's reference pose and adjusts the vertices' positions accordingly. The pose will be baked onto the generated mesh.
Adjust the height of a character. Character proportions and mesh parts placement can be modified with this node.
Avoid projecting to nearby geometry when using group projector nodes. A tattoo projected onto the arm might also be projected onto the torso below it. Selecting a pose for the projection can help move parts out of the way if they should not be affected by the projector.
Pose Asset: Pose asset to apply to the mesh.
Mesh: Mesh to apply the pose to.
Table Pose: Pose asset supplied through a data table. Allows to have different poses per table row. Overwrites the Pose Asset specified in the node properties.
Mesh: Mesh with the applied pose.