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Node Remove Mesh (v5.5)
Warning
This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.
Remove the faces of a mesh section that are defined only by vertices with matching position in the mesh section mesh and the input mesh. It also removes any vertices and edges that no longer form a face. If the mesh removed covers at least all the faces included in one or more layout blocks, those blocks are removed, freeing final texture layout space. Only faces with the 3 matching vertexes are removed.
Fine-grained artist-controlled selection of geometry to be clipped.
WARNING: Each LOD is processed individually, so the input mesh LOD vertices need to match the modified mesh vertices at all LODs. This usually doesn't work with automatically generated LODs for the input remove mesh.
This node is a modifier and has all the standard modifier properties. This node doesn't have any additional properties.
Remove Mesh: Mesh to be removed. A kind of mesh "mask", the faces included in this mesh are to be deleted from the mesh section being modified.
Modifier: Modifier that will remove the mesh when applied.