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Node Texture From Float Channels (v5.5)

Gerard Martin edited this page Jun 7, 2026 · 6 revisions

Warning

This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.


image


Function

Creates a flat color Mutable texture from the float channels provided.

(NOTE) Mutable will automatically create a texture with a resolution or another depending on the operation the texture is being used for.


Use Cases

Create a flat color texture with the color determined from independent float sliders controlled by user input, then blend with a mask texture to make a colored decal to project onto the character.


Input Pins

R: The red channel of the texture.

G: The green channel of the texture.

B: The blue channel of the texture.

A: The alpha channel of the texture.


Output Pins

Texture: Texture made entirely of the chosen texture channels.

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