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Node Texture From Float Channels (v5.5)
Gerard Martin edited this page Jun 22, 2026
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Warning
This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.

Creates a flat color Mutable texture from the float channels provided.
(NOTE) Mutable will automatically create a texture with a resolution or another depending on the operation the texture is being used for.
Create a flat color texture with the color determined from independent float sliders controlled by user input, then blend with a mask texture to make a colored decal to project onto the character.
R: The red channel of the texture.
G: The green channel of the texture.
B: The blue channel of the texture.
A: The alpha channel of the texture.
Texture: Texture made entirely of the chosen texture channels.