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Node Texture To Channels (v5.5)
Warning
This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.

Get the red, green, blue and alpha channels of a Mutable texture as four separate grayscale textures.
Separate a texture into its color components to modify each channel separately.
Texture: Texture from which the channels are separated.
R: Grayscale texture that represents the red value of the input texture. White for maximum red, black for no red value, grayscale for middle values.
G: Grayscale texture that represents the green value of the input texture. White for maximum green, black for no green value, grayscale for middle values.
B: Grayscale texture that represents the blue value of the input texture. White for maximum blue, black for no blue value, grayscale for middle values.
A: Grayscale texture that represents the alpha value of the input texture. White for fully opaque, black for fully transparent, grayscale to represent middle values.