Skip to content

Node Texture To Channels (v5.5)

Gerard Martin edited this page May 26, 2026 · 7 revisions

Warning

This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.


image


Function

Get the red, green, blue and alpha channels of a Mutable texture as four separate grayscale textures.


Use Cases

Separate a texture into its color components to modify each channel separately.


Input Pins

Texture: Texture from which the channels are separated.


Output Pins

R: Grayscale texture that represents the red value of the input texture. White for maximum red, black for no red value, grayscale for middle values.

G: Grayscale texture that represents the green value of the input texture. White for maximum green, black for no green value, grayscale for middle values.

B: Grayscale texture that represents the blue value of the input texture. White for maximum blue, black for no blue value, grayscale for middle values.

A: Grayscale texture that represents the alpha value of the input texture. White for fully opaque, black for fully transparent, grayscale to represent middle values.

Clone this wiki locally