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Projector
GerardMTE edited this page Jun 15, 2026
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Defines a constant projector location. Used with Texture Project node to project a Texture into another. Use the Viewport to move the projector gizmo. The gizmo defines the volume that will be affected by the projector. Texture outside this volume will never be modified by the projector.
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Projector Type:
- Planar: Best on more or less flat surfaces.
- Wrapping: Intended to use on top of more complex geometry.
- Cylindrical: Intended to use as wrap around elongated sections of mesh smaller than the projector radius.
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Projecion Angle: When a cylindrical projector is chosen, defines the angle (degrees) around which the texture will be stretched. An angle of 360º means that the texture will wrap around and the ends will touch at the back.