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Projector

GerardMTE edited this page Jun 15, 2026 · 11 revisions
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Defines a constant projector, used with the Texture Project node to project a texture onto a mesh. Use the Viewport to move the projector gizmo: it defines the volume affected by the projector, and anything outside that volume is never modified.

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Properties

  • Projector Type:

    • Planar: Best on more or less flat surfaces.
    • Wrapping: Intended to use on top of more complex geometry.
    • Cylindrical: Intended to use as wrap around elongated sections of mesh smaller than the projector radius.
  • Projection Angle: When a cylindrical projector is chosen, defines the angle (in degrees) around which the texture will be stretched. An angle of 360º means that the texture will wrap all the way around, with the ends touching at the back.

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