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Skeletal Mesh Make

Gerard Martin edited this page Jun 7, 2026 · 3 revisions

Builds a Mutable Skeletal Mesh from Mesh Sections. Each input pin represents a LOD and takes that LOD's Mesh Sections; use the + button to add more LOD inputs. The assembled Skeletal Mesh is provided on the output.

A Mesh Section connected to a LOD pin is automatically propagated to every higher LOD pin, even when those pins are left empty. As it propagates, the LOD selected in the source Mesh Section will also increase.

For example, with Mesh Section A connected to LOD 0 and Mesh Section B connected to LOD 2 (as in the node above), the following LODs are propagated:

Pin Connected Propagated LODs
LOD 0 A LOD N A LOD N
LOD 1 A LOD N + 1
LOD 2 B LOD M A LOD N + 2, B LOD M
LOD 3 A LOD N + 3, B LOD M + 1

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