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Skeletal Mesh Merge (Modifier)

Gerard Martin edited this page Jun 7, 2026 · 7 revisions
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Adds additional Mesh Sections to an already existing Mesh Component node. Connect Mesh Sections to the LOD n inputs to add them to that LOD, and connect the Component output to activate the node — optionally conditionally, through Switch, Variation, and Group nodes.

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Properties

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  • Parent Component Name: Name of the parent Mesh Component.
  • Num LODs: How many LODs the generated Skeletal Mesh will have. See Auto LOD Strategy below.
  • Auto LOD Strategy:
    • Only manually created LODs: Only LOD with connections will appear in the generated Skeletal Mesh.
    • Automatic from mesh: See Automatic from mesh section.
    • Inherit from parent component: Use parent Mesh Component node strategy.

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