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Gerard Martin edited this page Jun 19, 2026 · 3 revisions
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Outputs one of several input values depending on the option currently selected by an enumeration. There is a Switch node for each data type (Mesh, Texture, Color, etc.), so its title reflects the type it handles — for example Texture Switch — and its output is of that same type.

Connect an Enum Parameter to the Switch Parameter input. The node then exposes one input pin per enum option, each named after that option. Whichever option the parameter currently selects is the value passed through to the output.

Note

The option pins are not always shown automatically when the Switch Parameter is connected, or when the Enum Parameter's options change. Refresh the node to update the options.

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