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Texture Color Map

Gerard Martin edited this page Jun 7, 2026 · 4 revisions
image

Creates a new texture based on the Mutable texture provided on pin "Base" and the gradient texture provided on the input pin "Map". The result of the operation of this node is a texture based on the "base" texture but where each of the pixels have seen their color value updated based on the X position that the value of the pixel maps onto the "Map" gradient texture.

In more simple terms, the dark areas of the base texture will be swapped in color to make use of the colors found on the left side of the "Map" input texture, the mid tones will see a similar effect just that the new values will be mapped to the middle range of the input gradient and, at least, the higher value pixels will be updated to use the color found on the right side of the input gradient map.

An optional Mask input restricts which areas are affected: values below 0.5 (gray) are left unprocessed.

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