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Texture Layer
Combine multiple Mutable textures into a single texture, layer by layer using a merging function and a mask.
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Layers (array): Add one for each texture to blend to the base texture.
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Effect (array element blend mode dropdown): Blend mode that is used to mix this layer with the rest. It's applied to the result of blending the previous layers with the base texture. Layers with smaller indexes are blended first.
(WARNING)If the blend mode is "Modulate" and no mask is provided, this layer completely overrides the base texture and any layer with a lower index, so it's not recommended.
(NOTE)To apply an effect to a single channel, use the Texture Break and Texture From Channels nodes as seen in the following example:
The Layer pin can also take a Color input directly. If the input would come from a Texture From Color node, connecting the color directly instead improves performance:
The texture blending effects are similar to some layer effects used in common image editing programs like Gimp or Photoshop.