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Texture Parameter

GerardMTE edited this page Jun 19, 2026 · 11 revisions

Warning

This documentation page is still work in progress.

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Exposes a Texture as a parameter which can be changed at runtime. The Default Value is always loaded.

Properties

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  • Default Value: Texture that is used while there's none explicitly set.

  • Reference Texture: Texture which properties are obtained from during compilation time (e.g: size, LODBias...).

  • Parameter Name: Name of the texture parameter defined by the node. It has to be unique within all the parameters in this customizable object hierarchy. Used when coding or within blueprints to refer to this parameter.

  • Texture Size X: If no Reference Texture is provided, the size X of the texture.

  • Texture Size Y: If no Reference Texture is provided, the size Y of the texture.

  • Parameter UI Metadata: See UI Metadata section.

Additional Notes

In the editor, you can specify texture options values by using the Texture Parameter Declaration. Once declared you will see them in the usual Instance Parameters.

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