Menace Modkit & Mod Manager v37.0.0
Two apps ship in this release. Most people want the Mod Manager; get the Modkit only if you're making mods.
π¦ Menace Mod Manager β install & play with mods
A lean, standalone manager (r2modman / Vortex style) for mods you've downloaded. It installs, enables/disables and uninstalls every kind of MENACE mod β modpacks, raw MelonLoader mods, Jiangyu mods and custom-leader packs β from a single drag-and-drop window, and sets up the loaders they need (MelonLoader, Modpack Loader, Jiangyu). No editors, nothing to configure. If you just want to play with mods, this is the one.
π Menace Modkit β make mods
The full authoring toolkit for building MENACE mods: visual editors for templates, stats, assets, clones and custom leaders; a C# editor with live compilation; asset extraction/import; load-order and conflict tools; and one-click deploy to test in-game. Bundles the runtime loaders and an optional MCP server for AI-assisted authoring. Get this only if you want to create mods.
Both are self-contained β no .NET install needed. Mods are loaded at runtime from the game's Mods/ folder; neither app patches the game's own files.
Download
| App | Windows | Linux |
|---|---|---|
| Mod Manager β play with mods | menace-mod-manager-win-x64.zip |
menace-mod-manager-linux-x64.tar.gz |
| Modkit β make mods | menace-modkit-win-x64.zip |
menace-modkit-linux-x64.tar.gz |
Extract and run. Each app downloads any extra components it needs on first launch.
What's Changed
- Standalone mod manager + working runtime cloning (drop the resources.assets bake) by @beanpuppy in #1
New Contributors
- @beanpuppy made their first contribution in #1
Full Changelog: https://github.com/antistrategie/MenaceModkit/commits/v37.0.0