Local multi-agent harness for Claude Code. Autonomous agents that message, route, and remember — coordinated by a GOD orchestrator you talk to, and visualized as avatars at work on a shared office floor.
Electron · React · TypeScript · Pixi.js · xterm.js · node-pty
Note
The world's best agents. The world's worst paper company.
Munder Difflin takes the claude CLI sessions you already run in your terminal and turns them
into a self-coordinating team: each agent gets long-term memory, a mailbox, and a desk on a 2D
office floor — and a GOD orchestrator agent routes work between them while you watch.
Munder Difflin is a desktop app that wraps real Claude Code terminals as fully-capable agents, wires them into a hive mind, and puts a GOD orchestration agent in charge — the one agent you talk to in order to get things done. Under the hood it runs the fastest memory layer in the world so every agent remembers what it learns and recalls it instantly.
- Every terminal is an agent. Each
claudesession runs as a real process in a pseudo-terminal (node-pty), byte-for-byte authentic, rendered with xterm.js. - Every agent is an avatar. Sessions appear as characters on a Pixi.js office floor — they walk to stations as they work, and envelopes fly desk-to-desk when they message each other.
- The hive coordinates them. Agents read their memory and drain a mailbox; the router moves messages between inboxes; the GOD agent adjudicates, assigns, and escalates only when it needs you.
- Memory that's instant. A markdown-first memory layer with a semantic recall index means agents remember across sessions and recall in milliseconds.
you ── talk to ──► ┌─────────────┐
│ GOD agent │ orchestrator / supervisor
│ (Michael's │ roster · routing · adjudication
│ office) │ blackboard · task ledger
└──────┬──────┘
│ assigns · routes · escalates
┌────────────────────────┼────────────────────────┐
▼ ▼ ▼
┌───────────┐ ┌───────────┐ ┌───────────┐
│ agent A │ message │ agent B │ message │ agent C │
│ claude │ ─────────► │ claude │ ─────────► │ claude │
│ + memory │ │ + memory │ │ + memory │
└───────────┘ └───────────┘ └───────────┘
└──────── shared hive: memory · mailbox · blackboard · log ───────┘
- You spawn agents — each is a normal
claudeprocess with its own working directory, identity, and hook lifecycle. - Agents collaborate through the hive — a local git repo of plain files. They write to their own
outbox/; the harness's router delivers into recipients'inbox/. No agent ever touches git (single-committer design avoidsindex.lockcorruption). - The GOD agent runs the floor — it reads every request, resolves routine ones itself (keeping the system fully autonomous), and only escalates critical items (spend, destructive ops, scope changes) into an approvals queue you act on.
- Everything is visible — you watch avatars move, envelopes fly, and the live terminal stream; you can type back into any session, browse its files, and read its git history.
See HIVE.md for the full multi-agent design, SPEC.md for the
terminal/event plane, and DESIGN.md for the visual system.
| Area | What works today |
|---|---|
| Real terminals | Spawn any command (default: claude) in a node-pty PTY. Full read/write/resize/kill, live streaming over IPC, multi-agent. |
| The hive | On-disk multi-agent layer: per-agent identity + long-term memory, atomic-file mailboxes, a shared blackboard, append-only event log, single-committer git. |
| GOD orchestrator | An always-on supervisor agent that adjudicates traffic, routes tasks, scribes the blackboard, and escalates only critical items to you. |
| Memory layer | Markdown-first long-term memory per agent, mined into a shared semantic palace for instant recall; searchable from the UI. Degrades gracefully when the index isn't installed. |
| Office floor | Pixi.js scene with a Tiled office map, camera, recolored cast, pathfinding, seat assignment, and tool-bubble overlays. |
| Message handoffs | When the hive routes a message, an envelope flies from sender to recipient (tinted by speech-act; escalations fly to the door) and pops an arrival sparkle. |
| Per-agent panel | Live terminal, command bar to type back, fullscreen terminal, sandboxed file browser + CodeMirror editor, and a git tab (status, log, commit graph, branches). |
| Approvals & memory panels | Human-in-the-loop approval queue for escalations; a memory search panel over the shared palace. |
| Onboarding wizard | First-run setup: harness home, registered repos, default command, auto-mode. |
| Design system | Fully tokenized SNES / Animal-Crossing aesthetic — pixel panels, buttons, badges, hand-drawn icons. See DESIGN.md. |
| Command Center | Michael's control surface, overhauled in v0.2.0: Terminal, Floor (roster + dispatch + per-agent model selector + live fleet monitoring), Memory (MemPalace + text search + memory graph), Activity (log + board + real token telemetry + observability + CI watcher), Tasks (kanban board with dependencies + status tracking), Schedules (recurring missions + heartbeat). |
| Per-agent git worktrees | 'Git isolation' toggle in Add Agent auto-provisions a dedicated worktree per agent on spawn and tears it down on kill — agents never collide on branches. |
| Token & cost telemetry | Activity tab reads ~/.claude/projects/ JSONL transcripts and surfaces real token counts + estimated USD cost per agent per session, backed by a durable cost ledger that survives restarts. |
| Per-agent token budgets | Set a token budget per agent and watch live fleet monitoring track consumption across the whole roster — paired with the cost/runaway circuit breaker to keep spend in check. |
| Observability | Live OpenTelemetry collector with per-model cost attribution, a fleet grid, and a per-agent tool-span waterfall — see exactly what every agent is doing and what it costs, in real time. |
| Context-window gauge | Each agent card's progress bar is a context-window gauge — see how much of the model's context each agent has consumed at a glance. |
| Circuit breaker | A cost/runaway guard with a steer → constrain → stop ladder: the breaker nudges, then constrains, then stops agents that loop, storm errors, or blow their budget. |
| HITL gate & mid-run control | Human-in-the-loop gate, mid-run steer, and graceful stop — all driven through Claude Code hook returns, so you can intervene without killing the session. |
| Durable persistence | SQLite-backed durable store keeps window bounds + history across restarts, alongside the durable cost ledger and persisted session IDs. |
| MemoryReflector | Memory condensation that summarizes and bounds per-agent memory over time, so long-term memory doesn't grow without limit. |
| Configurable home folder | Point the hive/memory home at any folder, with a safe move that relocates existing state without losing it. |
| Restore team | One-click "Restore team" rebuilds last session's workers after a harness restart — no more re-adding agents by hand. |
| Task kanban | Dependency-aware kanban board in the Command Center Tasks tab — assign tasks to agents, track status across todo/doing/blocked/done, wire dependencies so work starts in order. |
| Scheduled missions & heartbeat | Recurring auto-dispatch missions with label, interval, target agent, and body — plus a scheduler heartbeat that re-engages the floor when it goes quiet. Delete scheduled missions inline, and see last/next-fired times in the Schedules tab. |
| GitHub ingestion | Pull open issues from any registered repo via the gh CLI and assign them to agents with one click from the Command Center. |
| CI status watcher | Live pass/fail/in-progress status for GitHub Actions runs, visible in the Activity tab for every registered repo. |
| Threaded chat | Every hive message is grouped by conversation and rendered as a reply chain in each agent's Messages tab — readable, replyable, auditable. |
| Desktop notifications | Native OS notifications when an agent finishes a task or is waiting for your input. |
| Agent archival | Closing an agent tab archives it (memory + history preserved) rather than destroying it. |
| Avatar states | Avatars reflect real work — including new v0.2.0 states for compacting (context compaction) and looping (circuit-breaker intervention), on top of crisper HiDPI floor text and high-contrast speech bubbles. |
Note
Status: v0.2.0 — observability, control, and durability. This release brings a Command Center overhaul, per-agent token budgets with live fleet monitoring, full observability (live OpenTelemetry collector, per-model cost, fleet grid + per-agent tool-span waterfall), an agent-card context-window gauge, a cost/runaway circuit breaker (steer → constrain → stop) with a scheduler heartbeat, a human-in-the-loop gate plus mid-run steer and graceful stop via hook returns, SQLite-backed durable persistence (window bounds + history) and a durable cost ledger, the MemoryReflector for memory condensation, a configurable hive/memory home folder with safe move, one-click "Restore team" after restart, a delete button for scheduled missions, new compacting and looping avatar states, terminal legibility/contrast + HiDPI fixes, and a Windows fix to keep the hive alive behind the lock screen. All of v0.1.x — the hook plane, office floor, hive coordination, git isolation, token telemetry, task kanban, scheduled missions, GitHub/CI integration, threaded conversations, desktop notifications, agent archival, a Slack→queue bridge, and native human-in-the-loop approvals — remains functional and shipping. macOS (signed), Windows, and Linux builds are available on the releases page.
- macOS (macOS-first; Windows/Linux untested).
- Node.js 18+ and npm.
- A C/C++ toolchain for
node-pty's native addon — on macOS, install Xcode Command Line Tools:xcode-select --install
- Claude Code on your
PATHso agents can runclaude(the default command). Any other command works too. - Optional: the semantic memory index for instant cross-session recall (the app works without it — markdown memory still functions).
git clone https://github.com/chaitanyagiri/munder-difflin.git
cd munder-difflin
npm install # postinstall rebuilds node-pty against Electron's ABI
npm run dev # launches the Electron app with hot reloadOn first launch you'll go through the onboarding wizard, then land on the floor. Use Add agent to spawn your first session — the GOD agent seats itself in Michael's office automatically.
npm run build # production build via electron-vite
npm run preview # preview the production build
npm run typecheck # type-check the node (main/preload) and web (renderer) projectsIf
node-ptyfails to load after an Electron upgrade, re-runnpm install(thepostinstallhook runselectron-rebuildagainst the current Electron ABI).
Two data planes feed one renderer:
┌───────────────────────────────────────────────────────────────┐
│ Electron Renderer (React) │
│ ┌──────────────────┐ ┌──────────────────────────────┐ │
│ │ Office Floor │ │ Terminal + Command Bar │ │
│ │ (Pixi.js) │ │ Files + Git tabs (xterm.js) │ │
│ └─────────▲────────┘ └────────────▲─────────────────┘ │
│ │ avatar state │ pty bytes / fs / git │
└─────────────┼──────────────────────────┼───────────────────────┘
│ IPC (contextBridge: window.cth)
┌──────┴──────────┐ ┌──────┴─────────────┐
│ Event Plane │ │ Terminal Plane │
│ hooks / hive │ │ node-pty PTYs │
│ router + GOD │ │ + fs + git │
└────────▲────────┘ └──────▲─────────────┘
│ hook payloads │ stdin / stdout
└─────────┬──────────────┘
┌──────┴──────────────┐
│ claude (or any cmd)│
└─────────────────────┘
- Terminal plane. The main process owns a
PtyManagerthat spawns each agent as anode-ptyprocess and streams output over per-id IPC (pty:data:<id>). The renderer talks only through a typedwindow.cthbridge (src/preload/index.ts), which also exposes sandboxed filesystem and git helpers. - Hive / event plane.
hive.tsis the on-disk multi-agent layer;hooks.tsruns a Unix-socket server that the per-agentcth-hookshim POSTs Claude Code hook payloads to (PreToolUse,PostToolUse,Stop, …);memory.tswraps the semantic memory CLI. The router delivers messages, the GOD agent adjudicates, and aStop-loop keeps idle agents draining their inboxes.
src/
main/ Electron main process (Node)
index.ts window, IPC handlers, quit guard
pty.ts node-pty manager (spawn/write/resize/kill/stream)
hive.ts on-disk multi-agent layer (memory, mailboxes, router)
hooks.ts UDS hook server + cth-hook shim + Stop-loop
memory.ts semantic memory layer (CLI wrapper, degrade-to-noop)
config.ts harness config persistence + home setup
transcript.ts reads ~/.claude/projects/ JSONL transcripts for real token/cost telemetry
telemetry.ts live OTel collector + usage/cost feed for observability
usage.ts / pricing.ts UsageProvider seam + per-model cost attribution
breaker.ts / control.ts cost/runaway circuit breaker (steer/constrain/stop) + HITL gate / steer / stop
reflect.ts MemoryReflector — memory condensation
db.ts SQLite durable store (window bounds + history) + durable cost ledger
github.ts GitHub issue + CI run ingestion via the gh CLI
assistant.ts headless Sonnet enrichment pipeline (Dwight)
shellEnv.ts resolve PATH and shell env for child processes
fs.ts / git.ts sandboxed filesystem + git bridges
preload/ contextBridge → typed window.cth API
renderer/src/
App.tsx top-level layout + wiring
design/ tokens.css / tokens.ts / global.css (design source of truth)
components/ PixelPanel, AgentDetailPanel, CommandBar, ApprovalsPanel, MemoryPanel, …
CommandCenterPanel, Michael's control surface (Terminal/Floor/Memory/Activity/Tasks/Schedules/Handbook tabs)
ToolWaterfall, per-agent tool-span waterfall for the observability view
TasksKanban, dependency-aware kanban board (Tasks tab)
ThreadsPanel, hive message conversation viewer (Messages tab)
MessageQueueComposer, park messages for a busy agent + enrich toggle
scene/office/ Pixi office floor: OfficeFloor, Character, Camera, cast, pathfinding, …
store/ · hooks/ zustand store, event loop, PTY parser, typewriter
assets/ tilesets, maps, character sheets (see ATTRIBUTION.md)
docs/ `logo.png`, `banner.png`, landing page (GitHub Pages → munderdiffl.in)
docs/media/ `og.png` (social previews) + rendered Remotion clips
landing-remotion/ Remotion project that renders the landing page's "how it works" clips
HIVE.md · SPEC.md · DESIGN.md multi-agent · terminal/event · visual design
The aesthetic is Animal Crossing × Earthbound × SNES menu UI — pixel-snapped, chunky, friendly.
DESIGN.md is canonical; every component derives from its tokens. The Munder Difflin
brand layers a Dunder-Mifflin maroon (#6E1423) and gold (#F4D35E) on top for logo and
chrome. The 15 avatars are the cast of The Office, differentiated by hair/skin/shirt recipes.
Shipped in v0.2.0:
- Heartbeat — scheduler heartbeat that re-engages the floor when it goes quiet, with last/next-fired times surfaced in the Schedules tab.
- Memory reflection — the MemoryReflector summarizes and bounds per-agent memory over time to prevent unbounded growth.
- Persistence — SQLite-backed durable store for window bounds + history across restarts, plus a durable cost ledger and persisted session IDs.
- Hook-driven avatars — broadened hook→station coverage and caged the synthetic demo loop, with new compacting and looping avatar states.
Next up:
- Chat integrations — Slack and Telegram bridges that pipe a channel straight into Michael's queue (and route his replies back out), so you can run the floor from your phone.
- Pluggable agent CLIs — run the harness over coding-agent CLIs beyond Claude Code: Claw Code, opencode, and Codex CLI.
- Realtime Michael — a low-latency realtime LLM channel for quick, snappy back-and-forth with the orchestrator, alongside the async terminal.
- Fuller avatar coverage — push the remaining station visits and tool-bubbles to be driven 100% by real Claude Code hook events.
- Durable layout & command history — extend persistence to agent layout and per-session command history.
Contributions are welcome — this is an early prototype with a lot of surface area. Start with
CONTRIBUTING.md. The short version: fork, npm install && npm run dev, keep
npm run typecheck green, and derive any new UI from DESIGN.md tokens. Good
first areas: wiring real hook events, the add-agent flow, the config drawer, and cross-platform work.
Important
Asset licensing. The bundled pixel art (tilesets, maps, and the base character sheets the
Office cast is recolored from) comes from LimeZu via
shahar061/the-office under the LimeZu FREE VERSION
license — non-commercial use only. The recolored sprites inherit that restriction. See
src/renderer/src/assets/ATTRIBUTION.md. To
commercialize, replace these assets or obtain a paid LimeZu license.
The source code is licensed under the MIT License — see LICENSE. The MIT grant
covers the code only; the non-commercial asset restriction above is carved out in the LICENSE scope
note. Munder Difflin is an affectionate parody and is not affiliated with NBC's The Office or
Dunder Mifflin.
- LimeZu — pixel-art tilesets and character base sheets.
shahar061/the-office— office tileset/map vendoring.- Pixi.js · xterm.js · node-pty · electron-vite · CodeMirror — the libraries this is built on.
- Remotion — the landing page's animated "how it works" clips (
landing-remotion/). - The Office (US) — for Munder Difflin, Inc.