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Fardel

Browser-first, classless MMORPG: your pack is your build.

Fardel (archaic): a pack, a burden, the load a traveler carries. There are no locked classes — skills, gear, and what you keep in the bag decide who you are (RuneScape soul, Reliquary fantasy).

Feel: hordes.io-like controls (RMB camera, WASD, tab-target) with WoW-scale ambition.
Stack: C# everywhere that matters — SpacetimeDB C# modules + Unity 6.6+ (WebGPU) client.
Status: docs-first. Implementation not started. Next: MVP slice 0 — see SCOPE.md.

Live hosts: play.sparkify.dev (placeholder) · dev-db.sparkify.dev (SpacetimeDB preview)

Docs

Doc What it covers
docs/SCOPE.md Focus contract: north-star, now/not-now
docs/VISION.md Pillars, fantasy, what we are not building
docs/STACK.md Locked tech choices and why
docs/ARCHITECTURE.md Netcode, AOI, sim authority, perf laws
docs/MVP.md Slice plan to a playable yard
docs/ASSETS.md POC art: forest, mountains, RS-like humanoid
docs/LEARNINGS.md What we take from prior POCs + hordes/dek
docs/DEPLOY.md Cloudflare / sparkify.dev / Mac tunnel
docs/adr/0001-aoi-interest.md AOI: chunk neighborhood, hysteresis, load shed
docs/adr/0002-client-host-webgpu.md Unity v1 host; WebGPU + WebGL2; exit criteria

Prior art (not this repo)

Fardel is a greenfield reboot: keep the SpacetimeDB and intent-netcode lessons, drop Bevy/action-combat for C# / Unity / tab-target / classless progression.

License

MIT — see LICENSE.

About

Fardel — browser MMORPG where your pack is your build (C# / SpacetimeDB / Unity)

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