OSBLTSDiscord_pre-3.0.2
Pre-release
Pre-release
·
118 commits
to main
since this release
OSBLTSDiscord_pre-3.0.2
- Basic features
- This is NOT a cross-platform version, and ONLY supports Discord.
- This version was created before I had the idea to make it cross-platform, it has more game features than platform adaptivity
Full logs
<CBT3 Renamed to Internal-3 (I3)>
17 Jan 2025 Update
SGCBDiscord_V-I3_0.1.2.11-->SGCBDiscord_V-I3_0.1.2.12
- Removed variation codes in version value
- Added check for potential database error, will say "Database Error! Contact Bot admin!" when database has any type of error
25W04a Update (Released: 24 Jan 2025)
SGCBDiscord_V-I3_0.1.2.12-->SGCBDiscord_i3.0.1.2.12_25W04a\*
huntcultivation gain0.5%~1%-->0.75%~1.25%(Postponed to 25W04b)shopcommand can view the shop (no actual function yet)- Change in the inventory storing method, change in
invfunction's ui
25W04b Update (Released: 26 Jan 2025)
SGCBDiscord_i3.0.1.2.12_25W04a\*-->SGCBDiscord_i3.0.1.3_25W04b\*
Fully functioning(Postponed to 25w05a)shopcommand- DM commands (accounts related):
- Using
/accto check account details, can change username and language - Redemption code
uiactual function via/acc(additional button)
25w05a Update (Released: 29 Jan 2025)
SGCBDiscord_i3.0.1.3_25W04b\*-->SGIBDiscord_i3.0.1.4_25w05a\*
- Standardisation of textmaps
- Fully working
^shopcommand (But no use cuz no useful items) - Fix found bugs
- Textmap not loaded (no reminder for which key not loaded also) on
^invcommand
G1 (30 Jan 2025):
- Updated error responses.
G2 (31 Jan 2025):
- Fixed ultra rare bug for inv command errorly embedded
G3 (14 Feb 2025):
- Improved localisation for {items_section} for "redeem_code_success"
25w06a Update
There is no update this week
25w07a Update (Released: 14 Feb 2025)
SGIBDiscord_i3.0.1.4_25w05a\*→SGIBDiscord_i3.0.1.7_25w07a\*
- Element cycle testing, each day has different element corresponding to it, use
^eleor^ele checkto check the element of the day
- Element list:
- Metallo
- Dendro
- Hydro
- Pyro
- Geo
- Selecting elements (No actual uses yet), changing elements and cooldown testing,
^ele chooseto view element list and^ele choose <num>to choose element type - Preparing for code rewrite on adding mutiplicative zone for values
25w07b Update (Released: 16 Feb 2025)
SGIBDiscord_i3.0.1.7_25w07a\*→SGIBDiscord_i3.0.1.7_25w07b\*
- Added viewing of user's element in ^stat and /acc view
- Added cehck of whether user is cultivating when usimg ^ele choose , so that sudden choosing will not bug the multiplication zone
- Added localisation textmaps for element names
G1 (17 Feb 2025):
- Fixed localisation on ele_choose_success
25w08a Update (Released: 22 Feb 2025)
SGIBDiscord_i3.0.1.7_25w07b\*→SGIBDiscord_i3.0.1.8_25w08a\*
- Code rewrite for multiplicative zone for most of possibly changable values
- Rewriting values giving functions
- Update textmaps to match, instead of fixed texts
- Fully implant for elements cycle function (
^ele)
- Effect of elements (all non-int values will round down):
- Same element:
- 1.5 times cultivation gain for
^cul - Double gain of "cppper" in
^hunt - Double chance of getting "gold" in
^hunt - Same cultivation gain for
^hunt - Base chance for asc fail rate change to
8%
- 1.5 times cultivation gain for
- Restrained element:
- 0.75 times cultivation gain for
^cul - 0.75 times gain of "cppper" in
^hunt - No change in chance of getting "gold" in
^hunt - 0.75 times cultivation gain for
^hunt - Base chance for asc fail rate change to
15%
- 0.75 times cultivation gain for
- Mutual element:
- Double cultivation gain for
^cul - 1.5 times gain of "cppper" in
^hunt - No change in chance of getting "gold" in
^hunt - Double times cultivation gain for
^hunt - No change for base chance for asc fail rate (still
10%)
- Double cultivation gain for
- Same element:
- Elements will have important use in future features like battling system
- Changed base-culti gain for
^culto random integer from150 to 250, this value is then used to calculate for elemental buff.
G1, G2 and G3 (22 Feb 2025):
- Fixed some found bug on element buff processing
G4 (22 Feb 2025):
- Added command
^ele rule(s)to show rules for element buffing system
G5 (22 Feb 2025): - Fixed error
NO_TEXT(cultivation_end)when cultivation ends
25w09a Update (Released: 25 Feb 2025)
SGIBDiscord_i3.0.1.8_25w08a\*→SGIBDiscord_i3.0.1.9_25w09a\*
Textmap Related
- Fixed redeem_code_success still fall back to CHS
- Fixed element name at
^eleor^ele checkstill fall back to CHS - Fixed element main panel's textmap for function not updated for EN
New Functions
^contactTo show contacts of bot admins.
Others
- Added restriction to user name to limited to 40 characters.
25w10a Update (Released: 9 Mar 2025)
SGIBDiscord_i3.0.1.9_25w09a\*→SGIBDiscord_i3.0.2_25w10a\*
Localisation
- Fix localisation for element name at stat
- AdminCommand: added indexing for textmap keys for
^a:text
Utilities
- Changed the way of autosave for users' progress
- Added autosaving for
itemscollection
Cultivation
- Fixed that certain condition will cause cultivation gained default back to 200.
G1 (9 Mar 2025):
- Improved
^a:tm's UI
Preview-LTS Release: OSBLTSDiscord_pre-3.0.2
- First Preview-LTS version, a stabilised version based on
SGIBDiscord_i3.0.2_25w10a_G1