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OSBLTSDiscord_pre-3.0.2

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@aosumi-rena aosumi-rena released this 22 May 18:29
· 118 commits to main since this release

OSBLTSDiscord_pre-3.0.2

  • Basic features
  • This is NOT a cross-platform version, and ONLY supports Discord.
  • This version was created before I had the idea to make it cross-platform, it has more game features than platform adaptivity

Full logs

<CBT3 Renamed to Internal-3 (I3)>

17 Jan 2025 Update

SGCBDiscord_V-I3_0.1.2.11-->SGCBDiscord_V-I3_0.1.2.12

  1. Removed variation codes in version value
  2. Added check for potential database error, will say "Database Error! Contact Bot admin!" when database has any type of error

25W04a Update (Released: 24 Jan 2025)

SGCBDiscord_V-I3_0.1.2.12-->SGCBDiscord_i3.0.1.2.12_25W04a\*

  1. hunt cultivation gain 0.5%~1% --> 0.75%~1.25%
  2. shop command can view the shop (no actual function yet) (Postponed to 25W04b)
  3. Change in the inventory storing method, change in inv function's ui

25W04b Update (Released: 26 Jan 2025)

SGCBDiscord_i3.0.1.2.12_25W04a\*-->SGCBDiscord_i3.0.1.3_25W04b\*

  1. Fully functioning shop command (Postponed to 25w05a)
  2. DM commands (accounts related):
  • Using /acc to check account details, can change username and language
  • Redemption code ui actual function via /acc (additional button)

25w05a Update (Released: 29 Jan 2025)

SGCBDiscord_i3.0.1.3_25W04b\*-->SGIBDiscord_i3.0.1.4_25w05a\*

  1. Standardisation of textmaps
  2. Fully working ^shop command (But no use cuz no useful items)
  3. Fix found bugs
  • Textmap not loaded (no reminder for which key not loaded also) on ^inv command

G1 (30 Jan 2025):

  1. Updated error responses.

G2 (31 Jan 2025):

  1. Fixed ultra rare bug for inv command errorly embedded‎

G3 (14 Feb 2025):

  1. Improved localisation for {items_section} for "redeem_code_success"

25w06a Update

There is no update this week

25w07a Update (Released: 14 Feb 2025)

SGIBDiscord_i3.0.1.4_25w05a\*SGIBDiscord_i3.0.1.7_25w07a\*

  1. Element cycle testing, each day has different element corresponding to it, use ^ele or ^ele check to check the element of the day
  • Element list:
    • Metallo
    • Dendro
    • Hydro
    • Pyro
    • Geo
  1. Selecting elements (No actual uses yet), changing elements and cooldown testing, ^ele choose to view element list and ^ele choose <num> to choose element type
  2. Preparing for code rewrite on adding mutiplicative zone for values

25w07b Update (Released: 16 Feb 2025)

SGIBDiscord_i3.0.1.7_25w07a\*SGIBDiscord_i3.0.1.7_25w07b\*

  1. Added viewing of user's element in ^stat and /acc view
  2. Added cehck of whether user is cultivating when usimg ^ele choose , so that sudden choosing will not bug the multiplication zone
  3. Added localisation textmaps for element names

G1 (17 Feb 2025):

  1. Fixed localisation on ele_choose_success

25w08a Update (Released: 22 Feb 2025)

SGIBDiscord_i3.0.1.7_25w07b\*SGIBDiscord_i3.0.1.8_25w08a\*

  1. Code rewrite for multiplicative zone for most of possibly changable values
  • Rewriting values giving functions
  • Update textmaps to match, instead of fixed texts
  1. Fully implant for elements cycle function (^ele)
  • Effect of elements (all non-int values will round down):
    • Same element:
      • 1.5 times cultivation gain for ^cul
      • Double gain of "cppper" in ^hunt
      • Double chance of getting "gold" in ^hunt
      • Same cultivation gain for ^hunt
      • Base chance for asc fail rate change to 8%
    • Restrained element:
      • 0.75 times cultivation gain for ^cul
      • 0.75 times gain of "cppper" in ^hunt
      • No change in chance of getting "gold" in ^hunt
      • 0.75 times cultivation gain for ^hunt
      • Base chance for asc fail rate change to 15%
    • Mutual element:
      • Double cultivation gain for ^cul
      • 1.5 times gain of "cppper" in ^hunt
      • No change in chance of getting "gold" in ^hunt
      • Double times cultivation gain for ^hunt
      • No change for base chance for asc fail rate (still 10%)
  • Elements will have important use in future features like battling system
  • Changed base-culti gain for ^cul to random integer from 150 to 250, this value is then used to calculate for elemental buff.

G1, G2 and G3 (22 Feb 2025):

  1. Fixed some found bug on element buff processing

G4 (22 Feb 2025):

  1. Added command ^ele rule(s) to show rules for element buffing system

    G5 (22 Feb 2025):
  2. Fixed error NO_TEXT(cultivation_end) when cultivation ends

25w09a Update (Released: 25 Feb 2025)

SGIBDiscord_i3.0.1.8_25w08a\*SGIBDiscord_i3.0.1.9_25w09a\*

Textmap Related

  1. Fixed redeem_code_success still fall back to CHS
  2. Fixed element name at ^ele or ^ele check still fall back to CHS
  3. Fixed element main panel's textmap for function not updated for EN

New Functions

  1. ^contact To show contacts of bot admins.

Others

  1. Added restriction to user name to limited to 40 characters.

25w10a Update (Released: 9 Mar 2025)

SGIBDiscord_i3.0.1.9_25w09a\*SGIBDiscord_i3.0.2_25w10a\*

Localisation

  1. Fix localisation for element name at stat
  2. AdminCommand: added indexing for textmap keys for ^a:text

Utilities

  1. Changed the way of autosave for users' progress
  2. Added autosaving for items collection

Cultivation

  1. Fixed that certain condition will cause cultivation gained default back to 200.

G1 (9 Mar 2025):

  1. Improved ^a:tm's UI

Preview-LTS Release: OSBLTSDiscord_pre-3.0.2

  1. First Preview-LTS version, a stabilised version based on SGIBDiscord_i3.0.2_25w10a_G1