Skip to content

Releases: aplerdal/AdvancedEdit

v1.0.0-RC7

Choose a tag to compare

@aplerdal aplerdal released this 25 Apr 17:40
  • Fixed overlay scaling in minimap editor
  • Added palette editor to object gfx editor

v1.0.0-RC6

Choose a tag to compare

@aplerdal aplerdal released this 19 Apr 04:14
  • Fixed track overlay in minimap editor
  • Fixed out of bounds tiles in imported SMK tracks

v1.0.0-RC5

Choose a tag to compare

@aplerdal aplerdal released this 11 Apr 00:24
  • Fixed battle track cup loading
  • Added windows installer option
  • Allow opening .amkp files with AdvancedEdit

v1.0.0-RC4

Choose a tag to compare

@aplerdal aplerdal released this 09 Apr 23:41
  • Added setting for default base rom
  • Added optional track overlay when editing minimap
  • Fixed various issues with .smkc file imports
  • Fixed battle tracks crashing upon viewing
  • Fixed adding item boxes
  • Fixed issue where item boxes in first or last zone could cause a crash
  • Moved track imports and exports to "Track" menu

v1.0.0-RC3

Choose a tag to compare

@aplerdal aplerdal released this 07 Apr 20:18
  • Fixed themes for imported SMKC files
  • Fixed crash when deleting objects
  • Added error checking when loading projects and other files

v1.0.0-RC2

Choose a tag to compare

@aplerdal aplerdal released this 06 Apr 22:15
  • Fixed issue with DPI scaling causing visual glitches

v1.0.0-RC1

Choose a tag to compare

@aplerdal aplerdal released this 05 Apr 23:39

Wow, a real release! If you are reading this, thank you for helping test the editor! I look forward to seeing what everyone is able to make.

Happy racing!

Prerelease 2

Prerelease 2 Pre-release
Pre-release

Choose a tag to compare

@aplerdal aplerdal released this 26 Dec 18:19
  • Fix MessagePack issues

Quote of the day: "Works on my computer"

Prerelease 1

Prerelease 1 Pre-release
Pre-release

Choose a tag to compare

@aplerdal aplerdal released this 26 Dec 03:18

I missed my "before Christmas" goal, but it should still be Christmas for plenty of people by the time this is released. Keep in mind that there is much to change, and there are no guarantees anything you make in prerelease verisons will be supported by newer versions of the editor. Have fun messing around with the controls and stuff for now.

A little hint: you need to create a project before you can do anything.

The Mac builds will be untested on account of me not owning a mac, but I will provide support as best I can.

The builds are a little broken, but as it is a prerelease I won't fix it right now, if the program crashes just try running it again. If it crashes again then let me know.

Thank you all for your support and Merry Christmas!