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2022-10-25-01: Initial BL3/WL Support
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This is just the initial build with support for helping Borderlands 3 / Wonderlands modders deal with editing Ubergraph Bytecode literals. Apart from possibly just keeping up with upstream UAssetAPI changes over time, this is somewhat unlikely to change. As mentioned in the README, it looks like we've got the ability to hotfix these specific opcode types:
- ByteConst
- False
- FloatConst
- InstanceDelegate
- Int64Const
- IntConst
- IntConstByte
- IntOne
- IntZero
- NameConst
- ObjectConst
- RotationConst
- TransformConst
- True
- UInt64Const
- VectorConst
If it turns out that that list is in error in any way, that'd certainly be cause for another release here as well. Anyway, enjoy!