fix: mirrored orientation in GetPhaseTransform - #109
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September 3, 2026 09:18
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Description
The Unity-to-PHASE conversion flipped the Z axis on one side only, so the rotation it produced was a mirror image.
Position was unaffected, which is why point sources sounded fine, but directional sources and oriented listeners were reflected front to back under pitch and roll.
Apply the flip on both sides so the rotation is a proper one. The matrix is transposed here because the native side reads it transposed.
Testing
Tested on device - Apple Vision Pro (visionOS 26)