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Releases: applesaus88/Leap-Day-Editor

v1.0.0

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@github-actions github-actions released this 29 Jul 10:21
v1.0.0 — first full release

v0.1.6

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@github-actions github-actions released this 29 Jul 10:20
Fix patcher packaging; VIP-character selector; live-date option

Patcher (mac .app + win .exe): bundle TypeTreeGeneratorAPI (loaded __file__-relative -> DATAS in pkg dir), lief, and core/native prebuilt so it stops crashing on open (ModuleNotFoundError) and builds mods with custom levels end-to-end. Add the deps to requirements. Fix run_build() missing clone_package/strip_store kwargs.

VIP characters: selector only scrolls unlocked+locked lists; ShouldCharacterBeLoadedFromPlayerPrefs excluded specials (returns !isSpecialCharacter). Force it true in vip_unlock (now 15 patches) so VIP/special chars enter the roster.

Live-date option: build follows the real device clock (no frozen date); mutually exclusive with force_date.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

v0.1.5

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@github-actions github-actions released this 28 Jul 18:58
Cannons: main cannon works; other projectiles

  Power-mode-only (buggy)

Default ammo works (per-block projectile/speed/rate/direction, bullet orientation + full size at every angle,
  snowball roll, general size fix). Swapped-in projectiles (fish/snowball) gated to Power mode. Per-cell config tied to the cannon tile (no slot
  leak); caps raised. Grid 2 over grid 1; width lock off by default (>42). Smooth camera no longer disables cannons. New prebuilt
  libnativemod-0ee1f12aa24d.so.

v0.1.4

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@github-actions github-actions released this 23 Jul 13:04
Editor: copy/paste enemies with tuning, structural swap-picker, start…

v0.1.3

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@github-actions github-actions released this 22 Jul 23:02
Editor content: fix offset sprites; add yolk cannons, rotating blocks…

v0.1.2

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@github-actions github-actions released this 21 Jul 22:57
Ship by-date index (january_index/theme_index) so downloaded builds g…