Releases: applesaus88/Leap-Day-Editor
Releases · applesaus88/Leap-Day-Editor
Release list
v1.0.0
v0.1.6
Fix patcher packaging; VIP-character selector; live-date option Patcher (mac .app + win .exe): bundle TypeTreeGeneratorAPI (loaded __file__-relative -> DATAS in pkg dir), lief, and core/native prebuilt so it stops crashing on open (ModuleNotFoundError) and builds mods with custom levels end-to-end. Add the deps to requirements. Fix run_build() missing clone_package/strip_store kwargs. VIP characters: selector only scrolls unlocked+locked lists; ShouldCharacterBeLoadedFromPlayerPrefs excluded specials (returns !isSpecialCharacter). Force it true in vip_unlock (now 15 patches) so VIP/special chars enter the roster. Live-date option: build follows the real device clock (no frozen date); mutually exclusive with force_date. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
v0.1.5
Cannons: main cannon works; other projectiles Power-mode-only (buggy) Default ammo works (per-block projectile/speed/rate/direction, bullet orientation + full size at every angle, snowball roll, general size fix). Swapped-in projectiles (fish/snowball) gated to Power mode. Per-cell config tied to the cannon tile (no slot leak); caps raised. Grid 2 over grid 1; width lock off by default (>42). Smooth camera no longer disables cannons. New prebuilt libnativemod-0ee1f12aa24d.so.
v0.1.4
Editor: copy/paste enemies with tuning, structural swap-picker, start…
v0.1.3
Editor content: fix offset sprites; add yolk cannons, rotating blocks…
v0.1.2
Ship by-date index (january_index/theme_index) so downloaded builds g…