docs(#38): record node-stability test result (Steam's virtual isn't usable)#141
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On-Deck disappearance-correlation test (2026-07-25): powered a DS4 off; its physical node AND its Steam 28de virtual both vanished in the dead window. On reconnect the virtual returned at the same eventN — but having vanished, it's a new instance that merely reclaimed the freed minor. Steam destroys its virtual when the physical pad dies, so a bwrap bind to it is dead on reconnect, same as raw-binding (#62). Matching numbers are a trap; stability = continuous existence. Closes the 'why not just bind Steam's virtual' question empirically: a virtual we hold open ourselves (evsieve) — or relaunch — is required, not reinvention. Refs #38, #112. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UZuoMpX28CbtGJbigVTv5H
This was referenced Jul 25, 2026
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Banks the one empirical result from today's Deck session into the design doc (§3.1).
Test: powered a DS4 off; its physical node and its Steam
28devirtual both vanished in the dead window. On reconnect the virtual came back at the same eventN — but having vanished, it's a new instance that reclaimed the freed minor number.Conclusion: Steam destroys its virtual when the pad dies, so binding it is dead on reconnect (same failure as raw-binding, #62). A virtual we hold open ourselves (evsieve) — or relaunch — is genuinely required, not a redundant reinvention. Closes the 'why not just use Steam's virtual' question with hardware evidence.
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