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v1.2.0

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@github-actions github-actions released this 20 May 01:32
· 10 commits to main since this release
Immutable release. Only release title and notes can be modified.
558e410

Chestplate Timing Control

You can now control whether the chestplate damage trigger fires before or after the damage is applied to the player.

Before

Before is the old behaviour and remains the default. The hex is triggered and runs before damage is actually applied to the player. This permits tricks like applying a precise amount of absorption.

After

After is the new behaviour. It must be opted-into so as not to break existing hexes. The damage is applied to the player and only then does the hex fire. This prevents simple immortality hexes. The damage passed to the hex is the damage taken after factors like armour and absorption are applied.

Configuration

The behaviour is controlled by a configuration flag in the file hexchanting.properties in your mod configuration directory. Changing this flag will affect all hexes in new and existing worlds. It is technically safe to update this value without creating a new world, however hexes relying on the old triggering behaviour may no longer work as intended.

What's Changed

Full Changelog: v1.1.7...v1.2.0