A standalone Hytale content pack for the MMO Skill Tree mod (1.4.0+). It ships the entire Bounty Board and Token Shop content: four boards (Daily, Weekly, an all-at-once Daily Contracts board, and a fast Quick Contracts board), the bounty pool (with localized titles + flavor), reusable templates, the Bounty Token currency, a token-shop catalog plus a rotating Featured pool, and the in-world blocks (all wall posters).
The mod jar ships only the engine (services, configs, page UIs, and the registered interaction types). It ships no content, so this pack is what makes bounties and the shop appear. It is a hard dependency on the mod, declared in manifest.json.
| Path | What it is |
|---|---|
Server/Item/Items/MMO_Bounty_Board*.json, MMO_Token_Trader.json |
The placeable board + trader blocks (wall posters) |
Server/Item/RootInteractions/*.json |
Each block's interaction, carrying the board / pool id it opens |
Server/Languages/en-US/items.lang |
Block names, descriptions, and interaction hints |
Server/Languages/en-US/mmoskilltree.lang |
Bounty titles + flavor (quest.<id>.title / .flavor) |
Server/MMOSkillTree/BountyBoards/*.json |
The board schedules (rotation, selection, slots) |
Server/MMOSkillTree/Quests/Bounty_*.json |
The bounty pool (daily + weekly; kill / gather / train / deliver) |
Server/MMOSkillTree/QuestTemplates/*.json |
Reusable contract skeletons so each bounty is a few lines |
Server/MMOSkillTree/Currencies/Bounty_Token.json |
The reward currency |
Server/MMOSkillTree/ShopEntries/*.json |
Token-shop offers (static catalog + Featured_* pooled) |
Server/MMOSkillTree/ShopTemplates/*.json |
Reusable shop-offer skeletons (extends + params) |
Server/MMOSkillTree/ShopPools/Featured.json |
The rotating "Featured" token-shop pool (schedule + reroll) |
Server/NPC/Roles/Passive/MMO_Bounty_Master.json (+ MMO_Bounty_Daily/Weekly, MMO_Token_Trader_NPC) |
The press-F "open MMO UI" NPC roles: a hub auto-spawned at world spawn, plus per-board + shop NPCs you hand-place |
Server/Languages/en-US/npcs.lang |
NPC display names + interact hints |
.\build.ps1 # build the zip, and install it if a Mods folder is known
.\build.ps1 -Install:$false # build only, no copyProduces MMOSkillBountyPack.zip (forward-slash entries plus explicit directory entries, which the bundled .lang file needs). The script is cross-platform (pwsh ./build.ps1 works on macOS/Linux). To have it also copy the zip into your Hytale Mods/ folder, set HYTALE_MODS_DIR once to that folder (or pass -ModsDir <path>); without it the script just builds the zip. Start a server with both the mod jar and this zip in Mods/, then craft and place a board block in the world, or use /mmobountyui <player> daily (console/admin).
Each board has its own placeable block. The block's interaction reads the board id from its RootInteraction (object form { "Type": "mmo_bounty_board_open", "Board": "<id>" }), so a single interaction type backs any number of boards with no extra code. Ship one block plus one board per location.
- A bounty is a repeatable quest that extends one of the templates and self-enrolls in a board pool by tag (
board:<id>,diff:<x>,weight:<n>). Give it aquest.<id>.title+quest.<id>.flavorinmmoskilltree.lang, and reward bothbounty_token+XP. - A board is a schedule file under
BountyBoards/; its filename (lowercased) is the board id. - A shop offer is a file under
ShopEntries/(static by default; add"pool": "<id>"to rotate it). A shop pool is a schedule file underShopPools/with the same rotation/selection/reroll shape as a board. - A spawn NPC is a native Hytale role under
Server/NPC/Roles/Passive/whoseInteractionInstructionruns the mod's{ "Type": "OpenMmoUi", "Target": "<hub|shop|boardId>" }action on press-F. The hub (MMO_Bounty_Master) auto-spawns at world spawn (toggle inmods/mmoskilltree/spawn-hub.json; an owner can remove it once via/mmonpc remove <id>, the nativeEditorTool_Entitycreative tool, or by disabling it before first join). Add a board NPC by copyingMMO_Bounty_Daily.json→MMO_Bounty_<X>.json, settingTargetto the board id, and adding the name tonpcs.lang(/mmonpc spawn board <x>resolves roleMMO_Bounty_<X>by convention). - Run
/mmobounty validateand/mmoshop validate(console/admin) to catch empty pools, unfillable slots, orphaned offers, malformed icons, or missing currencies before you ship.
See CLAUDE.md for the full authoring guide and JSON examples.
MMO Skill Tree 1.4.0 or newer.