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Releases: arhxam/moodie-react

Moodie v0.5.1

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@arhxam arhxam released this 13 Aug 21:40
1123711

Recording-ready landing demo release.

  • Keeps the opening circle/excited frame stable for cursor-tracking footage.
  • Sends the first double-right-click conversion directly to square.
  • Fits and tightens the eyes inside the square.
  • Adds a demo-only rightward roll, rebound, and damped tremble before manual mode.
  • Preserves the reusable component defaults and the normal single-right-click blink.

Install directly:

npm install https://github.com/arhxam/moodie-react/releases/latest/download/moodie-react.tgz motion

Moodie v0.5.0

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@arhxam arhxam released this 13 Aug 07:11
ad90110

Moodie v0.5.0 makes the live playground explain itself.

Highlights

  • Automatic authored demo loop across gaze, expressions, shapes, palettes, eye geometry, and secondary eye performances
  • Natural takeover: pointer entry, clicks, presets, and inspector edits pause the director
  • Permanent Close demo handoff into the complete manual configurator
  • New high-contrast acid-lime/deep-ink default palette
  • Smooth body and eye fill interpolation with reduced-motion-safe behavior
  • Deterministic timer lifecycle and interaction regression coverage

Install directly from this release:

npm install https://github.com/arhxam/moodie-react/releases/latest/download/moodie-react.tgz motion

Moodie v0.4.0

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@arhxam arhxam released this 13 Aug 05:06
1ed2316

What's Changed

  • Release v0.4.0: expressive eye performances and eleven shapes by @arhxam in #10

Full Changelog: v0.3.2...v0.4.0

Moodie v0.3.2

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@arhxam arhxam released this 13 Aug 04:34
d24d614

Moodie v0.3.2

This release makes fast cursor tracking feel mechanically unified and replaces full-eye edge scaling with localized contour perspective.

  • Both eyes now begin every gaze update on the same frame.
  • expressionMotion.stagger still works, but only during expression-change choreography.
  • Edge compression affects only the outward-facing contour shoulder; the inward half remains stable.
  • Volume compensation is localized to the same outward contour.
  • Animated SVG paths start from valid geometry, removing first-frame d="undefined" console errors.
  • Package README, changelog, and LLM integration guidance document the behavior precisely.

Install from the release artifact:

npm install https://github.com/arhxam/moodie-react/releases/latest/download/moodie-react.tgz motion

Validation: 55 tests, TypeScript declarations, package build, demo build, formatting, Vercel preview, and browser interaction QA.

Moodie v0.3.1 — Smoother surface motion

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@arhxam arhxam released this 13 Aug 03:45
abb7916

Softens edge deformation, preserves eye volume, makes diagonal travel continuous, and improves rapid-reversal settling. Adds a configurable surface.volumePreservation control across the public API, live playground, generated React/JSON, and documentation.

Moodie v0.3.0 — Surface realism

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@arhxam arhxam released this 13 Aug 03:21
0f511b7

Adds curved-surface eye projection, radial edge compression, asymmetric depth, silhouette clipping, eyes-lead/body-follows inertia, and stronger anticipation/overshoot expression choreography. Every control is available in the live playground, generated React and JSON, and the public typed API.

Moodie v0.2.0

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@arhxam arhxam released this 13 Aug 02:00
7d3109e

Moodie now feels naturally attentive: gaze can track across a parent canvas, direct face hover plays a configurable recognition cue, right-click blinks, and idle moments use smooth notice, glance, squint, wide, and flutter eye performances. This release also adds complete eye-motion configuration, imperative animateEyes control, reduced-motion handling, synchronized playground controls, and improved canvas containment.

Moodie v0.1.0

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@arhxam arhxam released this 13 Aug 01:08
8800d11

First public release of Moodie: a deeply configurable animated SVG face for React. Includes 16 expressions, configurable motion and colors, stronger cursor tracking with tunable strength, travel and tilt, accessible reduced-motion behavior, a live playground, and an LLM integration guide.