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UnitySplats v1.1.0

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@GrishTad GrishTad released this 22 Jul 16:36
· 2 commits to main since this release

Added

  • Added collider-free Scene-view selection using transformed splat bounds.
  • Added GPU picking, Scene-control picking, and ray/bounds fallback paths.
  • Added selection padding for thin captures and oblique camera angles.
  • Added multi-object GsplatRenderer inspector editing.
  • Added batch BoxCollider fitting.
  • Added hover tooltips for renderer controls.

Changed

  • Enabled cross-renderer per-splat sorting by default.
  • Moved cross-renderer sorting configuration exclusively to Project Settings > Gsplat.
  • Replaced the duplicate brightness controls with one Brightness slider.

Compatibility

  • Cross-renderer merging requires compatible Spark assets and the GPU radix path.
  • OpenGL, WebGL, Direct3D 11, and other CPU-fallback configurations continue using separate renderer draw calls.