Skip to content

Void.INC | Release 1.0.10

Choose a tag to compare

@artdoesstuff artdoesstuff released this 01 Feb 08:27
· 38 commits to master since this release
f02464f

So... yeah, I definitely lied about needing a week (thank you, NASA data sonifications). Anyway, since it is ready, I will be releasing 1.0.10 today. Quite a bit to go over, kind of, so let's not waste more time.

New Content

  • 520 new Hotfixes
  • 6 new Patches

Patch Rebalances

  • Almost all of the Patch costs (exception to Patch_0) have been rebalanced to make the terminal's progression scale properly

Others

  • Added music/ambience; see list here
  • Added sound control to options.ini (mute/unmute)
  • Edited certain Patch descriptions due to an error between the description and logic (logic was untouched, I'm not nerfing progression because of a mistake I made)

Bugfixes
Okay, okay, these are not as bad as the ones I had to patch in 1.0.8, but they did affect some level of gameplay.

  • costMult not being applied properly on load due to logic not being used
  • costMult not being applied properly after initialisation due to costMult not being counted towards costs

Now, normally, I would be writing in-universe lore at the end of each release/pre-release note, but not this time. This time around, I actually want you, the applicant, to dig through the logs and find the ending for yourself. Just know, this is the end of Phase 1 as a whole, and Void.INC will return in Phase 2 when I decide it's time. For now, enjoy the rest.