Void.INC | Release 1.0.10
·
38 commits
to master
since this release
So... yeah, I definitely lied about needing a week (thank you, NASA data sonifications). Anyway, since it is ready, I will be releasing 1.0.10 today. Quite a bit to go over, kind of, so let's not waste more time.
New Content
- 520 new Hotfixes
- 6 new Patches
Patch Rebalances
- Almost all of the Patch costs (exception to Patch_0) have been rebalanced to make the terminal's progression scale properly
Others
- Added music/ambience; see list here
- Added sound control to
options.ini(mute/unmute) - Edited certain Patch descriptions due to an error between the description and logic (logic was untouched, I'm not nerfing progression because of a mistake I made)
Bugfixes
Okay, okay, these are not as bad as the ones I had to patch in 1.0.8, but they did affect some level of gameplay.
costMultnot being applied properly on load due to logic not being usedcostMultnot being applied properly afterinitialisationdue tocostMultnot being counted towards costs
Now, normally, I would be writing in-universe lore at the end of each release/pre-release note, but not this time. This time around, I actually want you, the applicant, to dig through the logs and find the ending for yourself. Just know, this is the end of Phase 1 as a whole, and Void.INC will return in Phase 2 when I decide it's time. For now, enjoy the rest.