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Void.INC | Release 1.0.2

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@artdoesstuff artdoesstuff released this 11 Jan 12:06
· 93 commits to master since this release

Seems I can work pretty fast when I decide not to be lazy and take long breaks—anyway, hi again. I won't really spell much here other than needed mentions, but numbers go big. Anyway, let's continue.

New Content

  • 6 new Logic Gates
  • 30 new Hotfixes (+3% each)
  • 4 new Patches

Logic Gate Rebalances

  • bit_flipper
    • 50 Bits -> 60 Bits
    • 5 BPS -> 4 BPS
  • shift_register
    • 100 Bits -> 250 Bits
    • 10 BPS -> 15 BPS
  • null_comparator
    • 250 Bits -> 1.2k Bits
    • 25 BPS -> 65 BPS
  • bus_sniffer
    • 500 Bits -> 5k Bits
    • 50 BPS -> 240 BPS
  • stack_siphon
    • 1k Bits -> 20k Bits
    • 100 BPS -> 900 BPS
  • parity_checker
    • 5k Bits -> 85k Bits
    • 250 BPS -> 3.5k BPS

Hotfix Rebalances

  • Most 1.0.0 Hotfixes have been lowered in Bits cost, with the cost ceiling dropping from 10B Bits to 1B bits.
  • ALL +1% Hotfixes have been raised to +2%, with +2% and +3% Hotfixes remaining constant.

Others

  • Hungry void; see here
  • Transition from the Directory to the main game (3.5s in length)

Bugfixes

  • Whoa, the first bug?!
    • Fixed UI objects not being relative to scroll position

What a wall of text. Anyway, the next patch (1.0.3) will refresh the Directory UI, so they appear as nodes instead of the current rectangular boxes. Hope you've been having fun so far, though! Because the void sure has been.

Saves carry over, just drag your existing save.json and drop it into the newly extracted .zip. I'll work on an auto-updater eventually, so the hassle of dragging and dropping your saves into the new folder can be mitigated.