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Void.INC | Release 1.0.7

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@artdoesstuff artdoesstuff released this 26 Jan 07:12
· 60 commits to master since this release
a0fb71f

So... it's been just over an hour since the third leak. 1.0.7 is now ready for release, and if anyone asks, yes, the Patches are meant to be that overpowered. 1.0.7 aims to allow players to finish the game early and stockpile on Bits and Bytes for the eventual release of 1.1.0.

Anyway, you're probably here for numbers, since this is an incremental, after all. So here you are:

New Content

  • 7 new Logic Gates
  • 250 new Hotfixes
  • 18 new Patches

Hotfix Rebalances

  • ALL Hotfixes now have their costs calculated automatically (since they'll all be 5% BPS buffs) with the recursive formula x = x * 1.1875 where x = 100 to start

Others

  • Added a start menu to "officialise" the fact that Void.INC is a "game" and not some throwaway project

Bugfixes

  • Unfortunately for me, I accidentally made the mistake of not deducting bits when install_hotfixes.bat was clicked (the fix was so ridiculously simple that I feel stupid for letting that get past me in testing)
  • There were also plenty of bugs in the development of 1.0.7, but none of them should persist in the release version

[ ALERT: REAL-WORLD INJURY ]
It has come to our attention that an applicant has gotten injured rather badly during a routine monitoring session, as suggested by their work parameters. We at Void.INC are heavily investigating this matter, but it seems that the applicant was "infected" prior to this situation.

We continue to advise other applicants to continue monitoring the situation with the Star and to avoid and stay away from any potentially lethal and/or harmful objects immediately.

Signed,
Sec. Rose