Skip to content

ImmersiveMap 0.11.0

Latest

Choose a tag to compare

@artembobkin artembobkin released this 20 Oct 14:14
· 23 commits to main since this release
  • Terrain relief. The flat map rises on real terrain: mountains and valleys from a heightmap, with the roads, buildings and labels standing on the slopes. The camera flies over the relief and looks at the ground where the ridge actually is. The relief appears and collapses with the zoom, and detail modes trade memory for sharpness.
  • Hillshade, mountain shadows and sky occlusion. Slopes are shaded by a sun of the style's choosing, mountains cast shadows, and valleys darken where the terrain hides the sky.
  • The sun on the globe. The globe is lit by a sun over a subsolar point, the atmosphere brightening toward it, with a settable thickness.
  • Mountain air. The ground fog becomes the air over the mountains, with heights from sea level and a mountain preset, and the app can learn whether the camera is over a plain or a range and react to it.
  • A painted globe. The overview zooms are painted by biomes shipped with the engine, fitted to the coast, with forests and fields drawn over them from zoom 2 in one green palette. No more holes or ragged land on the globe.
  • A road network on the globe. A continuous yellow highway net across every continent from zoom 2, translucent over the painted land, in place of the sparse motorway pieces, handed over to the street-level asphalt as the globe unrolls into the plane.
  • Borders. National borders are solid and a deeper purple, regional ones dashed and lighter.
  • Country names. The names of countries and regions are spaced, translucent capitals that leave the street zooms.
  • Attribution. The badge is one line of credits, each shown only at the zooms its data is on screen. The biomes' credit (RESOLVE, CC BY 4.0) appears on the globe and leaves past zoom 8.
  • Shadows. Two shadow windows, a sharp near one and a coarse far one, so shadows reach farther without losing the detail nearby, from a settable zoom.
  • Debug panel. Category tabs, zoom-curve graphs you edit by hand, a sun dial, tile cards, and an export of the tuned values as the modifiers that set them.
  • Smoother tiles and labels. Tiles are planned and drawn by one mechanism on both surfaces, a fast zoom no longer flashes the wrong styles, and a label never shows twice while a coarse tile stands in.
  • Prepared caches from earlier versions are invalidated.