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v0.2.0 — Multi-Actor Physics, Hierarchy & AI Scene Builder

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@arturitu arturitu released this 31 Jul 13:41
· 69 commits to main since this release

Major update introducing modular vehicle/humanoid actor physics, advanced scene hierarchy & grouping, smart dynamic cameras, and AI-assisted natural language 3D scene generation.

🌟 What's New in v0.2.0

  • Modular Actor Physics Engine: Introduced CarActor (multi-probe suspension, pitch/roll ramp alignment, wheel rolling, drift inertia, and jumping) alongside HumanActor.
  • Hierarchical Scene Management: Group (Group) and Ungroup (Ungroup) asset assemblies, Multi-Selection (Shift + click/box select), and Transform Snapping (Shift).
  • AI 3D Scene Builder (SKILL.md): Transform prompts or reference images into 3D previz scenes using the scene-staging-builder skill with any AI coding assistant (Antigravity, Claude Code, Cursor, Pi).
  • Smart Dynamic Cameras: Zero-clipping FPV camera offset calculation and Auto-Framing Master Wide Camera (THREE.Box3).
  • High-Fidelity Captures: 1:1 stage initial frame snapshot matching camera view, FOV, and atmospheric fog.
  • 3D Scene Preset Library: Built-in previz tracks (space_platform_track.json, race_track.json, varied_forest.json).