Releases: asanetargoss/HardcoreAlchemy
Release list
[v0.8.7] Morph diet needs fix hotfix
Forgot to increment other mod versions
[v0.8.6] Morph diet needs fix
- Fix most morphs missing nutrition, dietary restriction, and thirst restriction settings
- Bug was apparently introduced in v0.7.0 of the mod suite!
- Fix Fallen Mount from Ender Zoo sometimes attacking a morphed player
[v0.8.5] FLINT AND STEEL
Bugs/features:
- Add the Heart of Void
- Add sacrificed hearts as alternatives to health upgrades:
- Sacrificed Heart of Flame: Typing "FLINT AND STEEL" in chat gives the player flint and steel
- Sacrificed Heart of the Hunter: Crouching highlights nearby hostile mobs
- Sacrificed Heart of Tears: Immunity to fall damage
- Sacrificed Heart of Void: Endermen don't aggro on the player on eye contact
- Add Essence of Heartbreak for re-speccing heart upgrades
- Change Voidfade to gives the player a temporary water allergy. Wetness extends duration.
- Change ender pearl teleportation: Now also gives the player Voidfade
- Fix Cooking for Blockheads food crafting not preserving dietary restrictions
- Tweak Heart of Flame texture to be cleaner by removing the shadow
- Adjust dietary restrictions on some foods and ingredients
Dev changes:
- Various under-the-hood improvements to incantation parsing, including allowing whitespace in incantations
- Add new
_liba3mod for compatibility with AGPLv3-licensed mods, to improve license compliance
[v0.8.4] Literally Alchemy
- Fix the capstone mod being added to modsuite zip twice
- Update guidebook about the new potion recipes, improve magic documentation, and add a tip about editing signs
[v0.8.3] Blood Amnesia Fix
This release fixes a bug with Blood Magic rituals being reset when the player relogs. Thanks to @Invadermonky for reporting this bug.
[v0.8.1] An Alchemist's Gamble
Bugs/features
- Add Seal of Form, an item that stores knowledge of a morph. The seal is craftable via enchanting, and can rarely be found in dungeon chests
- Add the ability for a player to use a Seal of Form to stay in a morph for longer without getting stuck that way, at the cost of having to backtrack in order to demorph.
- Remove random level system. Players now do more damage against mobs they have the morph for. Players do less damage against most other mobs. The attack penalty is greater at higher difficulty levels
- Fix Timefrozen crafting recipe
- Fix Tough As Nails thirst not draining nutrition
- Warn the player when digging dirt with the wrong tool
- Fix bug in trial by fire logic, making the Broken Heart of Flame too easy to get
- Disable display of the WAILA HUD when in a ghost form from Dissolution, so that the spawn compass is more easily visible
- Fix the player not being able to acquire morphs of non-human mobs from Meme in a Bottle. In a previous update, they were made ineligible for incrementing the max humanity bonus, but it was not clear at the time that you couldn't morph into them.
- Fix crash when Guide API not loaded
- Update guidebook for 0.8.1
- Add 0.8.1 upgrade guide
Dev changes
- Change licensing/improve licensing disclosure
- The management of license/copyright disclosures in source files is now automated with gradle plugin. Gradle memory usage has been bumped up to accommodate the change. Plugin is a bit unstable, but this has been deemed worth the inconvenience
- LGPL3 upgradeable is now the license on most mods (previously only LGPL3)
- The GPL3 mod compat features have been moved to the _capstone mod for the time being, which is now GPL3. Legally speaking, some mods in older HcA releases were effectively GPL3; this is just disclosing that better.
- hardcorealchemy_modpack mod has been renamed to hardcorealchemy_capstone. Not to be confused with the term, "capstone mod", which was the informal way of referring to the monolithic Hardcore Alchemy mod which preceded the mod suite
- Asserts are now enabled when running the mods in a deobfuscated environment
- There is now a development-only tool for testing loot tables
[v0.7.3] Inhumanity Hotfix
- Fixed humanity getting desynced on switching dimensions when max humanity is greater than the default. This could cause players to accidentally get stuck as a morph.
- Added more variation to warning messages when humanity is low when morphed
- Move some translations from _core to _creatures
Warming Heart
- Added a new health upgrade mechanic
- The player has reduced starting health, similar to Tough As Nails, which varies by difficulty
- The player can acquire hearts by performing various gameplay tasks
- The player can equip one of each heart
- There is a small chance of losing one heart on death
- This feature is new and subject to change. In particular: New hearts may be added, and the difficulty of acquiring hearts may be adjusted.
- Fixed vanilla bugs where some potion effects or fire passes through shields. This fixes attacks from:
- Fire arrows
- Wither skeletons
- Cave Spiders
- Husks
- Players are now notified when they create dimensional flux crystals for the first time in a given life
- Added the ability to timefreeze items, which causes food to stop decaying and clocks to freeze in place. You can un-timefreeze an item easily.
- Increased the number of kills it takes to get a morph from various modded mobs. For example, it no longer takes just 5 kills to get the morph for the Owl from Ender Zoo.
- Regular giant spiders (not cave spiders) now apply the new Slip effect when attacking players
- You can no longer increase your max humanity by acquiring morphs from the Meme in a Bottle mod
- Fixed nether quartz not stacking when first mined
Big Split Hotfix
This release fixes bugs mainly introduced in the v0.7.0 mod suite release
- Fix humanity desync when gaining a new morph that increases max humanity
- Fix player always getting upgrade guide on login
- Fix startup crashes in some situations
- Fix unable to join world in some situations
The jars in the mod suite are now in a .zip file for easier distribution.
The big split
This release breaks up the big monolith that was the "capstone mod" into a bunch of smaller "submods". If you were interested in some of the features of the capstone mod, but were intimidated by its scope, this may entice you. However, it's worth noting that no additional config options have been added. The primary purpose of the mod suite is still for use with the modpack.
Due to the amount of code changed, there is a higher risk of broken features and crashes compared to the 0.6.1 capstone mod release. Because there also were no new features added, there will be no 0.7.0 modpack release.
- Now, only the
_creaturesmod has Changeling as a required dependency. It is now the home for most of the balanced morphing features, as well as some tweaks related to mob mods. - The
_coremod is is a required common dependency used by other mods, although it still has a few features - The
_magicmod is the new home of the "past life knowledge" mechanics and other magic/utility mod compat features - The
_survivalmod has most of the compat for Tough As Nails, Nutrition: HcA Edition, and other survival mods - The
_tweaksmod contains features which only depend on vanilla, such as dimensional flux crystals and food decay - The guidebooks specific to the Hardcore Alchemy modpack are no longer included in any of the aforementioned mods