Assignment 1: Design Your Own Class! ๐๏ธ
- Create a class representing anything you like (a Smartphone, Book, or even a Superhero!).
- Add attributes and methods to bring the class to life!
- Use constructors to initialize each object with unique values.
- Add an inheritance layer to explore polymorphism or encapsulation.
Activity 2: Polymorphism Challenge! ๐ญ
Create a program that includes animals or vehicles with the same action (like move()).
However, make each class define move() differently (for example, Car.move() prints "Driving" ๐, while Plane.move() prints "Flying"โ๏ธ ).