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Releases: ashmaker000/BeamMP-Tag

BeamMP-Tag 1.3

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@ashmaker000 ashmaker000 released this 11 Mar 10:35

Updated vignette

BeamMP-Tag -1.2

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@ashmaker000 ashmaker000 released this 07 Mar 11:47
  • Namespaced timer/contact events for compatibility:
  • tag_second, tag_onContact...
  • Fixed regression where colors/labels stopped rendering:
  • Tag visuals now render again even when vignette ownership is locked by another mode
  • Tag contact trigger aligned to working server event path

BeamMP-Tag v1.1

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@ashmaker000 ashmaker000 released this 12 Feb 13:20
screenshot_2026-02-12_13-13-04 screenshot_2026-02-12_13-13-14

✅ New: Multiteam win conditions (Phase C)
Added winCondition setting:
/tag set winCondition classic|lastteam
lastteam mode now ends round when only one survivor team remains.
New end message: Game over, team wins!
winCondition appears in /tag status.

✅ New: Team status visibility (Phase C.1)
/tag status now shows survivor counts by team in multiteam mode.

✅ Multiteam defaults + command behavior
Default mode is now multiteam.
Default teamCount is now 6 (all colors enabled).
/tag teams random now:
clears manual assignments
auto-balances across all team colors
enforces full color pool (teamCount=6).
/tag teams set now auto-expands teamCount when needed so chosen color is active.

✅ Team visuals improvements
Team colors supported across visuals:
red, blue, purple, white, green, yellow
Applied to:
car tint
vignette tint
nametag styling
Nametag color now matches team color (instead of fixed blue/red palette).

✅ Round flow / timing polish
Initial tagger reveal moved from setup to live round start window.
Team color visuals are now delayed until initial tagger is chosen (no pre-round countdown tint leak).

✅ Documentation
README.md updated to reflect:
new defaults
new winCondition command
team randomization behavior
delayed visual activation
full multiteam visual coverage.

Full Changelog: 1.0...1.1

BeamMP-Tag

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@ashmaker000 ashmaker000 released this 05 Feb 14:34
8eb597c