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Releases: asilz/TelltaleDialogEditor
Releases · asilz/TelltaleDialogEditor
Release list
Chore editing fixes
- Added more keyframedvalue read functions to fix chores not reading
Variable Names
- Added variable names to the editor
- Improved backend with a better n-ary tree structure
General Editor
- Added support for editing .anm, .d3dmesh, .skl, .chore, .sprite and .wbox
- Expanded the hash database
- Optimized the Dialog Editor
Custom Scripts and improved backend
- You can now set a custom lua script up to 512 characters inside a DlgNodeScript.
- You can input string into a symbol
- Improvements to backend remove the dependency on a database and provide better performance
v0.0.3-alpha
Editor now works on many more dlog files. Fixed memory leaks
v0.0.2-alpha
Added some more serialization functions and removed the need for zlib
First pre-release
No macOS version since I do not have a mac to compile and test on.
Mostly tested on env_airportExterior.dlog from WDC season 3 episode 1.
Features:
- Open .dlog file which opens a node editor
- Edit values in each node and links within nodes (Cannot delete or add nodes. Cannot add new members to nodes)
- Write the file back after editing