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Releases: astromaddie/FrameZDoom
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FrameZDoom 0.1.0 (experimental)
First build of FrameZDoom, QuestZDoom running natively on the Steam Frame. It's experimental and I made it for myself, so expect rough edges.
You need DOOM + DOOM II on Steam, installed on the Frame. No game data is in here.
Unzip the install ZIP and run ./install-framezdoom.sh on the Frame (terminal or SSH), or ./install-framezdoom.sh --frame steamos@frame.local from a computer that can SSH to it. It adds FrameZDoom to your library as a normal entry with art made from Steam's own DOOM art, at 120 Hz. Steam restarts once while it does that.
It runs at 2160x2160 per eye and holds 120 fps in the maps I've measured, Cheello's Voxel Doom included. Pick Doom, Doom II, TNT or Plutonia under Options > Active profile in the game menu. Drop mods in ~/Documents/FrameZDoom/mods and they load for every game. With Voxel Doom in there, run the installer again and it adds my little add-on that puts Voxel Doom's guns in your hands.
I haven't played it much in the headset yet, so the HUD distance, gun positions and comfort settings are first guesses.
The APK is also here on its own if you'd rather install it your own way. SHA256SUMS has the checksums.