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Releases: asuramaya/hector-vector

v1.3.0

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@github-actions github-actions released this 17 Aug 23:49

What's Changed

  • README: correct stale PDF/EPS export status by @asuramaya in #4
  • README: correct stale Type systems + Distribute status by @asuramaya in #5

Full Changelog: v1.2.0...v1.3.0

v1.2.0

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@github-actions github-actions released this 19 Jul 09:55

Full Changelog: v1.1.0...v1.2.0

v1.1.0

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@github-actions github-actions released this 17 Jul 17:14

Full Changelog: v1.0.0...v1.1.0

v1.0.0

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@github-actions github-actions released this 13 Jul 18:08

What's Changed

  • Audit remediation: god-file splits + ~30 bug fixes (34/35; e2e green 371/371, CI green) by @asuramaya in #1
  • Harden CI + finish #33: import guard (catches a 4th split regression) + e2e condition wait by @asuramaya in #2
  • Open-ends: JS no-undef guard (catches a docks crash bug) + colour-undo condition wait by @asuramaya in #3

New Contributors

Full Changelog: v0.1.0...v1.0.0

v0.1.0 — initial release

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@asuramaya asuramaya released this 21 May 21:19

First public release of hector-vector — a self-hosted image studio for upscale, cutout, keying, vectorization, and rendering. One local app, no uploads.

Processes

  • Upscale PNG — Real-ESRGAN NCNN/Vulkan (2×/3×/4×, photo & anime models)
  • Cutout PNG — classical or AI (rembg: U²-Net, ISNet, BiRefNet, silueta, portrait/anime)
  • Greenscreen Cutout — chroma-key keying
  • SVG Trace / Production SVG — VTracer, with an upscale→mask→trace pipeline
  • Pixel Art → SVG — recovers the native pixel grid (block-consistency + spectral detection, uniform-scale transfer) and emits exact axis-aligned squares; no smoothing
  • Export PNG — rasterize any output SVG back to PNG at any size (pure-Pillow for pixel-art SVGs, optional cairosvg for curved ones)

Notes

  • Stdlib http.server backend + threaded job queue; dependency-free vanilla-JS frontend (no build step)
  • External tools (Real-ESRGAN, VTracer, rembg) auto-install on first run — repo ships code only
  • MIT licensed; CI smoke-tests parse + the pixel-art → SVG → PNG path