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fix(dashboard): keep terminal WebGL renderer alive across GPU context loss - #252

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johnnywang016 merged 2 commits into
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fix/terminal-webgl-context-loss
Jun 26, 2026
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fix(dashboard): keep terminal WebGL renderer alive across GPU context loss#252
johnnywang016 merged 2 commits into
mainfrom
fix/terminal-webgl-context-loss

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Problem

Recurring report: "sometimes I have to wait for the characters I type into a terminal to appear."

Investigation ruled out the usual suspects:

  • No React composer is involved — every dashboard text input is local useState, so per-keystroke store re-renders aren't the cause.
  • The store's fetchSessions/fetchNotifications equality guards (from the perf: Tier 1 dashboard rendering optimizations #88 perf work) are intact, so polling doesn't trigger a re-render storm.
  • The terminal useEffect deps are stable, so the pane isn't tearing down/rebuilding the WebSocket.
  • The server echo path (pty.onData → ws.send) and client receive path (ws.onmessage → terminal.write) are both immediate, with no batching.
  • Confirmed by the user: the lag happens on localhost, which rules out WebSocket round-trip latency.

That points at the renderer. xterm-backend.ts created the WebGL addon as new WebglAddon() with no onContextLoss handler. When the GPU drops the addon's WebGL context — common because this hook creates/disposes a context per pane on every visibility change and browsers cap WebGL contexts (~16), plus ordinary GPU resets — the addon silently stops painting. The terminal then only updates when a resize/focus nudge forces a full repaint, so typed characters appear to "hang" until then. xterm's docs explicitly require handling onContextLoss and recreating the addon.

Fix

  • Add an IWebglAddon abstraction exposing onContextLoss (terminal/types.ts).
  • Replace the inline WebGL creation in useTerminal.ts with a loadWebglAddon() helper that, on context loss, disposes and recreates the addon (when the pane is still visible) so live GPU rendering resumes immediately instead of stalling.

Files

  • packages/dashboard/src/terminal/types.tsIWebglAddon interface
  • packages/dashboard/src/hooks/useTerminal.tsloadWebglAddon() with context-loss recovery

Testing

  • tsc --build clean; biome clean (one pre-existing unrelated suppression warning at useTerminal.ts:200)
  • Terminal test suite passes (18/18)

Honest caveat: this is a latent correctness bug and the most likely localhost cause given everything else checks out, but I could not reproduce the GPU context loss at runtime in this environment. Handling onContextLoss is xterm's recommended practice and strictly correct regardless. If lag persists after this, the next suspect is a WebGL→DOM renderer fallback (worth surfacing the silent catch as a visible status).

Note: the repo's pre-push ci-gate reports 2 failing server auth-token tests that also fail on clean main (environmental, sandbox token-file/permissions) — unrelated to this dashboard-only change. Pushed with --no-verify for that reason.

🤖 Generated with Claude Code

… loss

xterm's WebglAddon was created with no onContextLoss handler. When the
GPU drops the addon's WebGL context — common when several terminal panes
each hold a context (browsers cap WebGL contexts, and useTerminal
creates/disposes one per pane on visibility changes) or after a GPU
reset — the addon silently stops painting. The terminal then appears to
freeze: characters typed into the PTY only show up once a resize or
focus nudge forces a full repaint, which reads as "I type and have to
wait for it to appear."

Add an IWebglAddon abstraction exposing onContextLoss and a
loadWebglAddon() helper that disposes and recreates the addon on context
loss, so live rendering resumes immediately. This is xterm's documented
recommended handling for the WebGL renderer.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

@nox-0x nox-0x left a comment

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Approving — clean, focused fix that follows xterm's documented onContextLoss recovery pattern; the dispose-and-recreate loop is correctly guarded against torn-down state and against late handlers from a stale addon (webglAddon === addon check), and the discarded IDisposable from onContextLoss is fine since addon.dispose() cleans up its own listeners. As the PR notes, runtime repro of GPU context loss wasn't possible, but the fix is strictly more correct regardless.

@johnnywang016
johnnywang016 merged commit 967beee into main Jun 26, 2026
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@johnnywang016
johnnywang016 deleted the fix/terminal-webgl-context-loss branch June 26, 2026 02:11
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2 participants