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What FWG Can Make
FWG is not limited to “make a wavetable, export a wavetable.” The same generators and Morph system can produce oscillator sources, ordinary samples, layers, evolving material, and raw sound for further processing.
A short, coherent export can become oscillator material in:
- wavetable synths;
- samplers and keygroups;
- resynthesis tools;
- granular instruments;
- modular or software environments that accept single-cycle waves;
- custom instruments built from several related sources.
Morph can produce:
- smooth timbral sweeps;
- phasey or beating crossfades;
- one-oscillator table movement;
- spectral interpolation;
- phase- or frequency-modulated carriers;
- digital fracture;
- stationary endpoint interactions;
- periodic pulses, phrases, and riff-like sequences created by patch/Morph timing.
Longer or less wavetable-oriented exports can become:
- pads and drones;
- bass layers;
- metallic clangs and growls;
- hits and impacts;
- risers, fallers, and transitions;
- riffs and repeating phrases;
- texture beds and industrial/noise material;
- sources for chopping, reversing, stretching, filtering, distortion, convolution, or granular processing.
Several FWG exports can become corners or layers in a vector-style instrument. A controller, envelope, low-frequency oscillator (LFO), velocity mapping, or XY pad can move among bright, hollow, noisy, smooth, or metallic sources.
FWG can replace the familiar saw/square/triangle starting point with a more complex oscillator source before the destination synth's filters and modulation begin shaping it.
- Very short exports can become oscillator-like sources or hits.
- Medium exports can become keygroup layers or evolving tones.
- Long exports can become atmospheres, installation sounds, drones, or raw resampling beds.
FWG puts generation, routing, modulation, filtering, visualisation, morphing, pitch arithmetic, export, packaging, and reproducibility in one application. That makes it useful for studying relationships that are often taught as separate subjects.
- For a wavetable intended to scan through discrete waveform states, see Creating Wavetables.
- For general audio, resampling, vector layers, or multisamples, see Creating Samples, Drones, Hits, Transitions, and Multisamples.
- If you are unsure which tab should own the work, see Choosing a Workspace.
Documentation rule: The executable code is authoritative. This Wiki describes the supported Fractured Wavetable Generator v3.0 contract and workflows.
- Generator Families
- Classic Waveforms
- Classic Split
- Drawn Waveform
- Drawn Wave-Shape Recipes
- Source Taps and Routing
- Wavetable Types
- Modulation and Filter
- Pitch, MIDI, and Pitch Offset
- Source and Result Windows
- Visualisers
- Morph Render Modes
- Morph Curve and Cycle Stepping
- Phase-Coherent Mode
- Loop Safety and Table Safety
- Creating Wavetables
- Creating Samples, Drones, Hits, Transitions, and Multisamples
- MPC Wavetable Mode
- Installing and Auditioning on MPC
- Render and Export Settings
- Auditioning, Curation, and Building a Personal Library
- Saving, Loading, and JSON Sidecars
- Sharing and Cleaning JSON Sidecars
- Randomisation and Seeds
- Keyboard Shortcuts
- Browser Requirements and Performance
- Troubleshooting
- FAQ
- Glossary
- Compatibility and Versioning
- Version 3 Release Notes
- Drawn Mathematical Reference
- Signal Path and Core Concepts
- Meditations on the 512-Sample Core
- Scanning Generator Wrapper Architecture
- Deterministic Randomisation — Technical Reference
- Render Diagnostics and Support
- Proof of Zero Prior-Work Knowledge and Forensic Evidence
- Authenticating and Timestamping FWG Outputs
- License, Provenance, and Outputs