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This issue is implemented in the fresh MIT-licensed Go server under the replacement program. Its gameplay and content-design decisions remain authoritative. C, CPython, classic packet, file-path, and enum details in the preserved specification are historical evidence only; do not copy, translate, or structurally port GPL implementation code.
Replacement implementation contract
Preserve the Wizardry and Divine Magic branch/acquisition design. Implement Go spell/mastery services, compiled definitions, generated UI contracts, and native quest/dialogue integration.
The server remains authoritative, consumes versioned compiled content, and exposes bounded generated Game Protocol 1 messages. Pure rules may use a specifically approved typed CEL environment. Starlark is not part of this issue unless the separate residual-scripting decision explicitly approves it.
Required verification
Preserve every observable rule, balance decision, disclosure boundary, and anti-exploit invariant from the specification below.
Add deterministic Go unit/property tests and wrapper-managed scenario coverage at the appropriate integration boundary.
Add bounded malformed-input and persistence-failure cases where this feature accepts content, network, or stored data.
Add Go/Rust protocol conformance fixtures for every new cross-process field; the client must not reconstruct authoritative rules from prose.
Demonstrate that implementation and tests contain no copied GPL source/test material and execute no runtime Python.
Preserved product/design specification and historical implementation notes
Important
This issue is implemented in the fresh MIT-licensed Go server under the replacement program. Its gameplay and content-design decisions remain authoritative. C, CPython, classic packet, file-path, and enum details in the preserved specification are historical evidence only; do not copy, translate, or structurally port GPL implementation code.
Replacement implementation contract
Preserve the Wizardry and Divine Magic branch/acquisition design. Implement Go spell/mastery services, compiled definitions, generated UI contracts, and native quest/dialogue integration.
The server remains authoritative, consumes versioned compiled content, and exposes bounded generated Game Protocol 1 messages. Pure rules may use a specifically approved typed CEL environment. Starlark is not part of this issue unless the separate residual-scripting decision explicitly approves it.
Required verification
Preserved product/design specification and historical implementation notes
Parent and roadmap
Outcome
Build initial spell Mastery branches and integrate Divine Magic with current instructional, temple, book, merchant, and deity-aware content.
Scope
Superseded path / cleanup target
Remove remaining Wizardry-default assumptions and any spell-only tree/persistence implementation outside the common discipline framework.
Acceptance criteria
Validation baseline
Before: spell traditions exist but have no shared Mastery trees or complete content integration.
After: arcane and divine progression are explicit, teachable, and mechanically integrated.
Run full spell/action-source matrices, tree persistence/UI tests, tutorial/merchant/map checks, delayed effect tests, and native builds.
This issue is a bounded child of #27. The parent remains open until every sibling child is complete.