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This issue is implemented in the fresh MIT-licensed Go server under the replacement program. Its gameplay and content-design decisions remain authoritative. C, CPython, classic packet, file-path, and enum details in the preserved specification are historical evidence only; do not copy, translate, or structurally port GPL implementation code.
Replacement implementation contract
Preserve every Melee and Unarmed choice, including weapon-family differentiation and PvP/boss bounds. Implement against the shared Go shape, action, control, and effect contracts.
The server remains authoritative, consumes versioned compiled content, and exposes bounded generated Game Protocol 1 messages. Pure rules may use a specifically approved typed CEL environment. Starlark is not part of this issue unless the separate residual-scripting decision explicitly approves it.
Required verification
Preserve every observable rule, balance decision, disclosure boundary, and anti-exploit invariant from the specification below.
Add deterministic Go unit/property tests and wrapper-managed scenario coverage at the appropriate integration boundary.
Add bounded malformed-input and persistence-failure cases where this feature accepts content, network, or stored data.
Add Go/Rust protocol conformance fixtures for every new cross-process field; the client must not reconstruct authoritative rules from prose.
Demonstrate that implementation and tests contain no copied GPL source/test material and execute no runtime Python.
Preserved product/design specification and historical implementation notes
Complete approved Melee Combat sword, thrust/reach, impact, and fundamentals branches plus the separate Unarmed tree using the shared action framework.
Scope
Profile every current melee weapon and expose validated capability/effectiveness summaries in item examination and training UI.
Important
This issue is implemented in the fresh MIT-licensed Go server under the replacement program. Its gameplay and content-design decisions remain authoritative. C, CPython, classic packet, file-path, and enum details in the preserved specification are historical evidence only; do not copy, translate, or structurally port GPL implementation code.
Replacement implementation contract
Preserve every Melee and Unarmed choice, including weapon-family differentiation and PvP/boss bounds. Implement against the shared Go shape, action, control, and effect contracts.
The server remains authoritative, consumes versioned compiled content, and exposes bounded generated Game Protocol 1 messages. Pure rules may use a specifically approved typed CEL environment. Starlark is not part of this issue unless the separate residual-scripting decision explicitly approves it.
Required verification
Preserved product/design specification and historical implementation notes
Parent and roadmap
Outcome
Complete approved Melee Combat sword, thrust/reach, impact, and fundamentals branches plus the separate Unarmed tree using the shared action framework.
Scope
Superseded path / cleanup target
Remove stale weapon subtype/editor semantics and any technique-specific action/target implementation that bypasses the shared framework.
Acceptance criteria
Validation baseline
Before: only the initial axe/cleaver vertical slice exists.
After: all melee families and Unarmed have coherent differentiated progression on one XP/action model.
Run profile completeness, technique/action tests, item/UI fixtures, PvP/control cases, target-dummy baselines, content checks, and native builds.
This issue is a bounded child of #27. The parent remains open until every sibling child is complete.