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This is Linux Doom 1.11 migrated to SDL3
Changes:
- ARM64 optimisations
- Removal of SDL2_net (stubbed)
- SDL3 handles Video and Audio with Tiny Sound Font (No SDL3 Mixer)
- GPU enabled palettes
Update: 16.02.2026
I have provided a Windows 64bit build. This contains the gamma fixes, scaling fixes and music fixes for tiny sound font. As far as I know, this is the only port using it and it is awesome!
To use music, please place 'soundfont.sf2' into the same directory as 'doom.exe'. Please note, as this is an extremely conservative port of linux doom, DOOM.WAD needs to be called DOOMU.WAD (for ultimate doom). This was the historically correct naming convention.