Aura3D 1.1.0 — Cartoon Studio
Aura3D 1.1.0 — Cartoon Studio vertical slice
Implements docs/project/aura3d-1.1-cartoon-studio-prd.md and bumps all 26 published packages to 1.1.0.
Highlights
- Cartoon Studio vertical slice: typed cartoon assets, episode plan/show-bible, shot timeline, captions (VTT/SRT), amplitude visemes, render queue, WebM export, episode + review package, motion/visual quality gates.
- Honest capability-probed stretch adapters: external phoneme analyzer, cloud render, YouTube upload, performance capture, asset-library browser.
- Editor-runtime review tooling: episode review panel, visual review dashboard, multi-user review/quorum, camera path + nonlinear editors.
Honest scope / limits
- Cartoon character assets are placeholder-grade (miko/luma share a base GLB; luma uses a generic humanoid-fixture). Starter/CI assets, not finished characters.
- Aura Clash was NOT newly authored — rebuilt against the 1.1 engine and re-deployed, but no new fighter art and no gameplay redesign this cycle. Still a development showcase, not a flagship game.
- Not a Unity/Unreal/Babylon parity claim and not a magic image-to-video engine.
```bash
npm install @aura3d/engine@1.1.0
npx create-aura3d@1.1.0 my-app --template cartoon-studio
```