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Aura3D 1.3.0 — Animation Studio, Animation Engine, Believable-Motion

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@gchahal1982 gchahal1982 released this 08 Jun 18:05
· 30 commits to main since this release

26 packages published to npm at 1.3.0 (@aura3d/* + create-aura3d).

Animation Studio

Prompt → deterministic, rendered animated short. A natural-language prompt compiles to a data-driven EpisodeDocument (cast/set/props/dialogue/blocking/camera) rendered by a generic player — the user's own coding agent is the director (no bundled LLM, no API key), driving a validated Scene-Tool CLI. Velocity-gated locomotion, speech-duration caption timing, silent renders (AuraVoice owns voice), a 3-pane web studio, and a 10-gate quality suite. Docs in docs/animation-studio/.

Animation Engine

Locomotion state graph + LocomotionKit (speed → blended idle/walk/run), per-clip bone-mask layered playback, aura3d assets validate-animation, and new animation-studio + character-controller starter templates.

Believable-Motion Track

Inertialized (critically-damped) transitions, foot IK + foot-lock, spring bones, animation-event tracks, morph-target hardening (lifts the 4/64 GPU cap), and WebGPU 96-joint skinning parity — all wired into the Aura Clash showcase with the deterministic replay checksum unchanged.

Honest scope: Tier 3 (motion matching, production ragdoll, general full-body IK, Mecanim parity) remains a documented non-goal.

Live: https://aura3d.auraone.ai · Full detail in CHANGELOG.md.