Releases: AVGP/three-world
Releases · AVGP/three-world
An early spring cleaning
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AVGP
released this
01 Dec 18:53
Now you can use World.remove(object) to remove an object that has been World.add()ed before from the scene graph.
Updated to three.js r73
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AVGP
released this
10 Nov 22:44
Attention!
The API of three-world does not change, but r73 has some substantial BC breaks in their release!
Updated to three r71
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AVGP
released this
10 Nov 22:43
2.1.0
Updating to three.js v0.71
Allow renderCallback to cancel rendering
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AVGP
released this
19 Mar 19:32
If you work with WebVR, you may want to cancel out normal rendering in favour of stereoscopic rendering.
Now you can, by making your renderCallback return false.
Example:
function onRender ( ) {
if ( renderVR ) {
vrEffect . render ( World . getScene ( ) , World . getCamera ( ) ) ;
return false ;
}
}
Updated to Three.js r70
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AVGP
released this
19 Mar 19:30
2.0.1
Updated to Three.js r70
VERSION 2!
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AVGP
released this
05 Jan 22:41
Now the world can also be paused and resumed.
In addition I've simplified the renderloop functions to start, pause and resume which is a lot less unwieldy.
1.3.0: Merge pull request #1 from der-On/patch-1
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AVGP
released this
03 Jan 18:39
Thanks to @der-On for adding these getters for Scene and Renderer :)
1.2.0
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AVGP
released this
23 Dec 18:06
Now the three-world object exposes "recalculateSize()" to trigger a resize of the renderer and camera.
Fixes the bug that expected "options" to be in the closure, causing errors on resize
1.1.0
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AVGP
released this
19 Dec 18:00
Fixed ambientColor, so that you can now turn it off by setting it to 0
Fixed measurements of renderer and camera aspect ratio, so you can use it inside a container that doesn't span the whole window.
1.0.6
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AVGP
released this
15 Dec 17:03