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Currently the spawn model tool uses a static 3d model that doesn't match the model to preview the shape being placed. It should either use a more generic shape (an arrow etc.) or parse the model yaml to generate a footprint shape dynamically.
Currently the spawn model tool uses a static 3d model that doesn't match the model to preview the shape being placed. It should either use a more generic shape (an arrow etc.) or parse the model yaml to generate a footprint shape dynamically.