v0.7.2-beta
Pre-release
Pre-release
·
168 commits
to main
since this release
Fixed
- The hand and the entities no longer stretch into giant triangles after a pack turns on or
off. The 0.7.1 entry below called what its crash fix left behind cosmetic and brief, and it
was neither: the game's own entity pipelines keep the previous vertex layout until a resource
reload, so anything they drew over the rebuilt mesh, the hand with its switch off, every mob
and hand for the seconds a chain takes to compile, smeared across the screen and stayed that
way for the rest of the session. The engine now takes those pipelines out of the device's cache
the moment the layout moves and compiles them again on the spot; what left the cache is freed
at the next reload, the one safe moment the crash fix established, so the crash stays gone.