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v0.7.2-beta

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@github-actions github-actions released this 21 Aug 00:31
· 168 commits to main since this release

Fixed

  • The hand and the entities no longer stretch into giant triangles after a pack turns on or
    off.
    The 0.7.1 entry below called what its crash fix left behind cosmetic and brief, and it
    was neither: the game's own entity pipelines keep the previous vertex layout until a resource
    reload, so anything they drew over the rebuilt mesh, the hand with its switch off, every mob
    and hand for the seconds a chain takes to compile, smeared across the screen and stayed that
    way for the rest of the session. The engine now takes those pipelines out of the device's cache
    the moment the layout moves and compiles them again on the spot; what left the cache is freed
    at the next reload, the one safe moment the crash fix established, so the crash stays gone.