This release introduces many changes, making the game completely playable without a pointer device. This release includes a
shatteredpixeldungeon.zip file, which is an installable Portmaster file for handheld Linux devices (see https://portmaster.games/faq.html). Note: For the toolbar to function correctly on smaller screens, make sure the "flip toolbar" option is enabled on settings. If you don't like how it looks, you can invert the L1/R1 "previous hotbar slot/next hotbar slot" on the Controller bindings, but accesing that menu currently requires a pointing device.
Controls
| Button | Action |
|---|---|
| D-Pad | Move the hero; navigate menus, inventory, and tile selection |
| A | Confirm/select; pick up an item beneath the hero when the blue loot button is available; confirm a target tile for weapons, wands, and other targeted items |
| B | Back/cancel |
| X | Open or close inventory |
| Y | Use the selected hotbar entry; hold on an occupied quickslot to reassign it |
| L1 / R1 | Change selected hotbar entry; switch Journal and other tabbed-window tabs |
| L2 / R2 | Zoom out/in |
| Start | Open the pause/options menu |
| Select | Open Hero Info, skills, and active effects |
| Left-stick click | Wait or pick up, as an alternative to A |
| Right-stick click | Virtual left click, retained for advanced compatibility |
Hotbar
- The hotbar contains eight navigable entries: six quickslots, Search, and Wait
- L1/R1 changes the selected entry.
- Y uses the selected entry
- Selecting an empty quickslot opens its item-selection dialog
- Holding Y on an occupied quickslot opens reassignment
Target Selection
- Weapons, wands, and items that require a target tile can be aimed with the D-Pad
- Moving the D-Pad exits auto-targeting and switches to manual tile selection
- A confirms the selected tile; B cancels
Inventory and Menus
- The inventory can be fully navigated with the D-Pad
- Dialogs, the title screen, Journal, changelog, hero selection, and run selection are all D-Pad navigable
- Start opens the pause menu, which is also fully controller navigable
- L1/R1 switches tabs where applicable
Camera and Cursor
- The camera remains locked to the hero throughout the run to make the game easier to navigate