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So I'm trying to make a simple platformer using the built in physics and the player clips into static bodies, it is very noticeable on x axis but the clipping still occurs on y axis just not as much. 2026-01-05.22-31-00.mp4I tried using box2d which solved the issue but it was very tedious to write so I thought the built in physics would be better so I tried using this. The game repo: https://github.com/aceinetx/Upright Thank you for help! |
Replies: 3 comments 1 reply
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So after some more digging it turned out to be a chipmunk2d limitation - it doesn't support continuous collision, box2d does which is why I didn't have any issues using box2d. When v3 releases it'll swap the internal physics engine from chipmunk to box2d which hopefully fixes the issue. |

I set velocity.x on every framewhy?
Why not look at cpp-test and compare with your code?
v3 internal physics is not ready for using.
@aceinetx
Can you mark this as answer?